i965: Fix gl_InvocationID in dual object GS where invocations == 1.
authorKenneth Graunke <kenneth@whitecape.org>
Sat, 15 Oct 2016 03:08:47 +0000 (20:08 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Tue, 18 Oct 2016 03:22:02 +0000 (20:22 -0700)
dEQP-GLES31.functional.geometry_shading.instanced.geometry_1_invocations
draws using a geometry shader that specifies

   layout(points, invocations = 1) in;

and then uses gl_InvocationID.  According to the Haswell PRM, the
"GS Instance ID 0" (and 1) thread payload fields are undefined in
dual object mode:

   "If 'dispatch mode' is DUAL_OBJECT this field is not valid."

But there's no point in using them - if there's only one invocation,
the ID will be 0.  So just load a constant.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp

index c5886d4fd0f37ac72b679e58ae030fe6fe32bd39..59c7d21d9b6704bfe465fb5a97adad6a53742113 100644 (file)
@@ -59,7 +59,10 @@ vec4_gs_visitor::make_reg_for_system_value(int location)
    switch (location) {
    case SYSTEM_VALUE_INVOCATION_ID:
       this->current_annotation = "initialize gl_InvocationID";
-      emit(GS_OPCODE_GET_INSTANCE_ID, *reg);
+      if (gs_prog_data->invocations > 1)
+         emit(GS_OPCODE_GET_INSTANCE_ID, *reg);
+      else
+         emit(MOV(*reg, brw_imm_ud(0)));
       break;
    default:
       unreachable("not reached");