radeonsi/gfx10: implement primitive binning
authorMarek Olšák <marek.olsak@amd.com>
Wed, 3 Jul 2019 02:34:42 +0000 (22:34 -0400)
committerMarek Olšák <marek.olsak@amd.com>
Tue, 9 Jul 2019 21:24:16 +0000 (17:24 -0400)
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-by: Dave Airlie <airlied@redhat.com>
src/gallium/drivers/radeonsi/si_pipe.c
src/gallium/drivers/radeonsi/si_state_binning.c

index 669013ec3fd34aa60d6ad324a46da71c527a8aa7..1f924eaefb4b341db9e093afaa69b2b5037d2b8f 100644 (file)
@@ -1148,11 +1148,6 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
                sscreen->dfsm_allowed = false;
        }
 
-       if (sscreen->info.chip_class == GFX10) {
-               sscreen->dpbb_allowed = false; /* TODO-GFX10: implement this */
-               sscreen->dfsm_allowed = false;
-       }
-
        /* While it would be nice not to have this flag, we are constrained
         * by the reality that LLVM 9.0 has buggy VGPR indexing on GFX9.
         */
index 39f16971a745547fb4d11a0cb7173f645be9ebaa..be0dd3c1bcb0e4181fc4ab87c01a04fa9868b531 100644 (file)
@@ -308,6 +308,124 @@ static struct uvec2 si_get_depth_bin_size(struct si_context *sctx)
        return si_find_bin_size(sctx->screen, table, sum);
 }
 
+static void gfx10_get_bin_sizes(struct si_context *sctx,
+                               unsigned cb_target_enabled_4bit,
+                               struct uvec2 *color_bin_size,
+                               struct uvec2 *depth_bin_size)
+{
+       unsigned num_sdp_interfaces = 0;
+
+       switch (sctx->family) {
+       case CHIP_NAVI10:
+       case CHIP_NAVI12:
+               num_sdp_interfaces = 16;
+               break;
+       case CHIP_NAVI14:
+               num_sdp_interfaces = 8;
+               break;
+       default:
+               assert(0);
+       }
+
+       const unsigned ZsTagSize  = 64;
+       const unsigned ZsNumTags  = 312;
+       const unsigned CcTagSize  = 1024;
+       const unsigned CcReadTags = 31;
+       const unsigned FcTagSize  = 256;
+       const unsigned FcReadTags = 44;
+
+       const unsigned num_rbs = sctx->screen->info.num_render_backends;
+       const unsigned num_pipes = MAX2(num_rbs, num_sdp_interfaces);
+
+       const unsigned depthBinSizeTagPart = ((ZsNumTags * num_rbs / num_pipes) * (ZsTagSize * num_pipes));
+       const unsigned colorBinSizeTagPart = ((CcReadTags * num_rbs / num_pipes) * (CcTagSize * num_pipes));
+       const unsigned fmaskBinSizeTagPart = ((FcReadTags * num_rbs / num_pipes) * (FcTagSize * num_pipes));
+
+       const unsigned minBinSizeX = 128;
+       const unsigned minBinSizeY = 64;
+
+       const unsigned num_fragments = sctx->framebuffer.nr_color_samples;
+       const unsigned num_samples = sctx->framebuffer.nr_samples;
+       const bool ps_iter_sample = si_get_ps_iter_samples(sctx) >= 2;
+
+       /* Calculate cColor and cFmask(if applicable) */
+       unsigned cColor = 0;
+       unsigned cFmask = 0;
+       bool has_fmask = false;
+
+       for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
+               if (!sctx->framebuffer.state.cbufs[i])
+                       continue;
+
+               struct si_texture *tex =
+                       (struct si_texture*)sctx->framebuffer.state.cbufs[i]->texture;
+               const unsigned mmrt =
+                       num_fragments == 1 ? 1 : (ps_iter_sample ? num_fragments : 2);
+
+               cColor += tex->surface.bpe * mmrt;
+               if (num_samples >= 2 /* if FMASK is bound */) {
+                       const unsigned fragmentsLog2 = util_logbase2(num_fragments);
+                       const unsigned samplesLog2 = util_logbase2(num_samples);
+
+                       static const unsigned cFmaskMrt[4 /* fragments */][5 /* samples */] = {
+                               { 0, 1, 1, 1, 2 }, /* fragments = 1 */
+                               { 0, 1, 1, 2, 4 }, /* fragments = 2 */
+                               { 0, 1, 1, 4, 8 }, /* fragments = 4 */
+                               { 0, 1, 2, 4, 8 }  /* fragments = 8 */
+                       };
+                       cFmask += cFmaskMrt[fragmentsLog2][samplesLog2];
+                       has_fmask = true;
+               }
+       }
+       cColor = MAX2(cColor, 1u);
+
+       const unsigned colorLog2Pixels = util_logbase2(colorBinSizeTagPart / cColor);
+       const unsigned colorBinSizeX   = 1 << ((colorLog2Pixels + 1) / 2); /* round up width */
+       const unsigned colorBinSizeY   = 1 << (colorLog2Pixels / 2);       /* round down height */
+
+       unsigned binSizeX = colorBinSizeX;
+       unsigned binSizeY = colorBinSizeY;
+
+       if (has_fmask) {
+               cFmask = MAX2(cFmask, 1u);
+
+               const unsigned fmaskLog2Pixels = util_logbase2(fmaskBinSizeTagPart / cFmask);
+               const unsigned fmaskBinSizeX   = 1 << ((fmaskLog2Pixels + 1) / 2); /* round up width */
+               const unsigned fmaskBinSizeY   = 1 << (fmaskLog2Pixels / 2);       /* round down height */
+
+               /* use the smaller of the Color vs. Fmask bin sizes */
+               if (fmaskLog2Pixels < colorLog2Pixels) {
+                       binSizeX = fmaskBinSizeX;
+                       binSizeY = fmaskBinSizeY;
+               }
+       }
+
+       /* Return size adjusted for minimum bin size */
+       color_bin_size->x = MAX2(binSizeX, minBinSizeX);
+       color_bin_size->y = MAX2(binSizeY, minBinSizeY);
+
+       if (!sctx->framebuffer.state.zsbuf) {
+               /* Set to max sizes when no depth buffer is bound. */
+               depth_bin_size->x = 512;
+               depth_bin_size->y = 512;
+       } else {
+               struct si_texture *zstex = (struct si_texture*)sctx->framebuffer.state.zsbuf->texture;
+               struct si_state_dsa *dsa = sctx->queued.named.dsa;
+
+               const unsigned cPerDepthSample   = dsa->depth_enabled ? 5 : 0;
+               const unsigned cPerStencilSample = dsa->stencil_enabled ? 1 : 0;
+               const unsigned cDepth            = (cPerDepthSample + cPerStencilSample) *
+                                                  MAX2(zstex->buffer.b.b.nr_samples, 1);
+
+               const unsigned depthLog2Pixels = util_logbase2(depthBinSizeTagPart / MAX2(cDepth, 1u));
+               unsigned       depthBinSizeX   = 1 << ((depthLog2Pixels + 1) / 2);
+               unsigned       depthBinSizeY   = 1 << (depthLog2Pixels / 2);
+
+               depth_bin_size->x = MAX2(depthBinSizeX, minBinSizeX);
+               depth_bin_size->y = MAX2(depthBinSizeY, minBinSizeY);
+       }
+}
+
 static void si_emit_dpbb_disable(struct si_context *sctx)
 {
        unsigned initial_cdw = sctx->gfx_cs->current.cdw;
@@ -393,9 +511,15 @@ void si_emit_dpbb_state(struct si_context *sctx)
        /* TODO: We could also look at enabled pixel shader outputs. */
        unsigned cb_target_enabled_4bit = sctx->framebuffer.colorbuf_enabled_4bit &
                                          blend->cb_target_enabled_4bit;
-       struct uvec2 color_bin_size =
-               si_get_color_bin_size(sctx, cb_target_enabled_4bit);
-       struct uvec2 depth_bin_size = si_get_depth_bin_size(sctx);
+       struct uvec2 color_bin_size, depth_bin_size;
+
+       if (sctx->chip_class >= GFX10) {
+               gfx10_get_bin_sizes(sctx, cb_target_enabled_4bit,
+                                   &color_bin_size, &depth_bin_size);
+       } else {
+               color_bin_size = si_get_color_bin_size(sctx, cb_target_enabled_4bit);
+               depth_bin_size = si_get_depth_bin_size(sctx);
+       }
 
        unsigned color_area = color_bin_size.x * color_bin_size.y;
        unsigned depth_area = depth_bin_size.x * depth_bin_size.y;