return si_find_bin_size(sctx->screen, table, sum);
}
+static void gfx10_get_bin_sizes(struct si_context *sctx,
+ unsigned cb_target_enabled_4bit,
+ struct uvec2 *color_bin_size,
+ struct uvec2 *depth_bin_size)
+{
+ unsigned num_sdp_interfaces = 0;
+
+ switch (sctx->family) {
+ case CHIP_NAVI10:
+ case CHIP_NAVI12:
+ num_sdp_interfaces = 16;
+ break;
+ case CHIP_NAVI14:
+ num_sdp_interfaces = 8;
+ break;
+ default:
+ assert(0);
+ }
+
+ const unsigned ZsTagSize = 64;
+ const unsigned ZsNumTags = 312;
+ const unsigned CcTagSize = 1024;
+ const unsigned CcReadTags = 31;
+ const unsigned FcTagSize = 256;
+ const unsigned FcReadTags = 44;
+
+ const unsigned num_rbs = sctx->screen->info.num_render_backends;
+ const unsigned num_pipes = MAX2(num_rbs, num_sdp_interfaces);
+
+ const unsigned depthBinSizeTagPart = ((ZsNumTags * num_rbs / num_pipes) * (ZsTagSize * num_pipes));
+ const unsigned colorBinSizeTagPart = ((CcReadTags * num_rbs / num_pipes) * (CcTagSize * num_pipes));
+ const unsigned fmaskBinSizeTagPart = ((FcReadTags * num_rbs / num_pipes) * (FcTagSize * num_pipes));
+
+ const unsigned minBinSizeX = 128;
+ const unsigned minBinSizeY = 64;
+
+ const unsigned num_fragments = sctx->framebuffer.nr_color_samples;
+ const unsigned num_samples = sctx->framebuffer.nr_samples;
+ const bool ps_iter_sample = si_get_ps_iter_samples(sctx) >= 2;
+
+ /* Calculate cColor and cFmask(if applicable) */
+ unsigned cColor = 0;
+ unsigned cFmask = 0;
+ bool has_fmask = false;
+
+ for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
+ if (!sctx->framebuffer.state.cbufs[i])
+ continue;
+
+ struct si_texture *tex =
+ (struct si_texture*)sctx->framebuffer.state.cbufs[i]->texture;
+ const unsigned mmrt =
+ num_fragments == 1 ? 1 : (ps_iter_sample ? num_fragments : 2);
+
+ cColor += tex->surface.bpe * mmrt;
+ if (num_samples >= 2 /* if FMASK is bound */) {
+ const unsigned fragmentsLog2 = util_logbase2(num_fragments);
+ const unsigned samplesLog2 = util_logbase2(num_samples);
+
+ static const unsigned cFmaskMrt[4 /* fragments */][5 /* samples */] = {
+ { 0, 1, 1, 1, 2 }, /* fragments = 1 */
+ { 0, 1, 1, 2, 4 }, /* fragments = 2 */
+ { 0, 1, 1, 4, 8 }, /* fragments = 4 */
+ { 0, 1, 2, 4, 8 } /* fragments = 8 */
+ };
+ cFmask += cFmaskMrt[fragmentsLog2][samplesLog2];
+ has_fmask = true;
+ }
+ }
+ cColor = MAX2(cColor, 1u);
+
+ const unsigned colorLog2Pixels = util_logbase2(colorBinSizeTagPart / cColor);
+ const unsigned colorBinSizeX = 1 << ((colorLog2Pixels + 1) / 2); /* round up width */
+ const unsigned colorBinSizeY = 1 << (colorLog2Pixels / 2); /* round down height */
+
+ unsigned binSizeX = colorBinSizeX;
+ unsigned binSizeY = colorBinSizeY;
+
+ if (has_fmask) {
+ cFmask = MAX2(cFmask, 1u);
+
+ const unsigned fmaskLog2Pixels = util_logbase2(fmaskBinSizeTagPart / cFmask);
+ const unsigned fmaskBinSizeX = 1 << ((fmaskLog2Pixels + 1) / 2); /* round up width */
+ const unsigned fmaskBinSizeY = 1 << (fmaskLog2Pixels / 2); /* round down height */
+
+ /* use the smaller of the Color vs. Fmask bin sizes */
+ if (fmaskLog2Pixels < colorLog2Pixels) {
+ binSizeX = fmaskBinSizeX;
+ binSizeY = fmaskBinSizeY;
+ }
+ }
+
+ /* Return size adjusted for minimum bin size */
+ color_bin_size->x = MAX2(binSizeX, minBinSizeX);
+ color_bin_size->y = MAX2(binSizeY, minBinSizeY);
+
+ if (!sctx->framebuffer.state.zsbuf) {
+ /* Set to max sizes when no depth buffer is bound. */
+ depth_bin_size->x = 512;
+ depth_bin_size->y = 512;
+ } else {
+ struct si_texture *zstex = (struct si_texture*)sctx->framebuffer.state.zsbuf->texture;
+ struct si_state_dsa *dsa = sctx->queued.named.dsa;
+
+ const unsigned cPerDepthSample = dsa->depth_enabled ? 5 : 0;
+ const unsigned cPerStencilSample = dsa->stencil_enabled ? 1 : 0;
+ const unsigned cDepth = (cPerDepthSample + cPerStencilSample) *
+ MAX2(zstex->buffer.b.b.nr_samples, 1);
+
+ const unsigned depthLog2Pixels = util_logbase2(depthBinSizeTagPart / MAX2(cDepth, 1u));
+ unsigned depthBinSizeX = 1 << ((depthLog2Pixels + 1) / 2);
+ unsigned depthBinSizeY = 1 << (depthLog2Pixels / 2);
+
+ depth_bin_size->x = MAX2(depthBinSizeX, minBinSizeX);
+ depth_bin_size->y = MAX2(depthBinSizeY, minBinSizeY);
+ }
+}
+
static void si_emit_dpbb_disable(struct si_context *sctx)
{
unsigned initial_cdw = sctx->gfx_cs->current.cdw;
/* TODO: We could also look at enabled pixel shader outputs. */
unsigned cb_target_enabled_4bit = sctx->framebuffer.colorbuf_enabled_4bit &
blend->cb_target_enabled_4bit;
- struct uvec2 color_bin_size =
- si_get_color_bin_size(sctx, cb_target_enabled_4bit);
- struct uvec2 depth_bin_size = si_get_depth_bin_size(sctx);
+ struct uvec2 color_bin_size, depth_bin_size;
+
+ if (sctx->chip_class >= GFX10) {
+ gfx10_get_bin_sizes(sctx, cb_target_enabled_4bit,
+ &color_bin_size, &depth_bin_size);
+ } else {
+ color_bin_size = si_get_color_bin_size(sctx, cb_target_enabled_4bit);
+ depth_bin_size = si_get_depth_bin_size(sctx);
+ }
unsigned color_area = color_bin_size.x * color_bin_size.y;
unsigned depth_area = depth_bin_size.x * depth_bin_size.y;