radv: add shader BOs to the list at pipeline bind time
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Tue, 10 Apr 2018 12:09:04 +0000 (14:09 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Tue, 10 Apr 2018 19:55:28 +0000 (21:55 +0200)
Otherwise, the shader BOs are not added to the list on SI because
prefetching isn't supported. Calling radv_cs_add_buffer() in the
prefetch codepath was a bad idea.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105952
Fixes: 4ad7595f35 ("radv: rename radv_emit_prefetch() to radv_emit_prefetch_L2")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Turo Lamminen <turo@alternativegames.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_cmd_buffer.c

index 4e89969016c69c357a7857436d893e6a3e2bf4dd..3b1d6aedc81a43b78c1647050cc938bbe08c35ea 100644 (file)
@@ -625,8 +625,6 @@ static void
 radv_emit_shader_prefetch(struct radv_cmd_buffer *cmd_buffer,
                          struct radv_shader_variant *shader)
 {
-       struct radeon_winsys *ws = cmd_buffer->device->ws;
-       struct radeon_winsys_cs *cs = cmd_buffer->cs;
        uint64_t va;
 
        if (!shader)
@@ -634,7 +632,6 @@ radv_emit_shader_prefetch(struct radv_cmd_buffer *cmd_buffer,
 
        va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
 
-       radv_cs_add_buffer(ws, cs, shader->bo, 8);
        si_cp_dma_prefetch(cmd_buffer, va, shader->code_size);
 }
 
@@ -702,6 +699,18 @@ radv_emit_graphics_pipeline(struct radv_cmd_buffer *cmd_buffer)
 
        radeon_emit_array(cmd_buffer->cs, pipeline->cs.buf, pipeline->cs.cdw);
 
+       for (unsigned i = 0; i < MESA_SHADER_COMPUTE; i++) {
+               if (!pipeline->shaders[i])
+                       continue;
+
+               radv_cs_add_buffer(cmd_buffer->device->ws, cmd_buffer->cs,
+                                  pipeline->shaders[i]->bo, 8);
+       }
+
+       if (radv_pipeline_has_gs(pipeline))
+               radv_cs_add_buffer(cmd_buffer->device->ws, cmd_buffer->cs,
+                                  pipeline->gs_copy_shader->bo, 8);
+
        if (unlikely(cmd_buffer->device->trace_bo))
                radv_save_pipeline(cmd_buffer, pipeline, RING_GFX);
 
@@ -2280,6 +2289,9 @@ radv_emit_compute_pipeline(struct radv_cmd_buffer *cmd_buffer)
                                  MAX2(cmd_buffer->compute_scratch_size_needed,
                                       pipeline->max_waves * pipeline->scratch_bytes_per_wave);
 
+       radv_cs_add_buffer(cmd_buffer->device->ws, cmd_buffer->cs,
+                          pipeline->shaders[MESA_SHADER_COMPUTE]->bo, 8);
+
        if (unlikely(cmd_buffer->device->trace_bo))
                radv_save_pipeline(cmd_buffer, pipeline, RING_COMPUTE);
 }