EXT(ARB_get_texture_sub_image , dummy_true , GLL, GLC, x , x , 2014)
EXT(ARB_gl_spirv , ARB_gl_spirv , x, GLC, x , x , 2016)
EXT(ARB_gpu_shader5 , ARB_gpu_shader5 , GLL, GLC, x , x , 2010)
-EXT(ARB_gpu_shader_fp64 , ARB_gpu_shader_fp64 , x , GLC, x , x , 2010)
+EXT(ARB_gpu_shader_fp64 , ARB_gpu_shader_fp64 , 32, GLC, x , x , 2010)
EXT(ARB_gpu_shader_int64 , ARB_gpu_shader_int64 , x , GLC, x , x , 2015)
EXT(ARB_half_float_pixel , dummy_true , GLL, GLC, x , x , 2003)
EXT(ARB_half_float_vertex , ARB_half_float_vertex , GLL, GLC, x , x , 2008)
{ "glBlendFunci", 40, -1 },
{ "glBlendFuncSeparatei", 40, -1 },
+ { "glUniform1d", 40, -1 },
+ { "glUniform2d", 40, -1 },
+ { "glUniform3d", 40, -1 },
+ { "glUniform4d", 40, -1 },
+ { "glUniform1dv", 40, -1 },
+ { "glUniform2dv", 40, -1 },
+ { "glUniform3dv", 40, -1 },
+ { "glUniform4dv", 40, -1 },
+ { "glUniformMatrix2dv", 40, -1 },
+ { "glUniformMatrix3dv", 40, -1 },
+ { "glUniformMatrix4dv", 40, -1 },
+ { "glUniformMatrix2x3dv", 40, -1 },
+ { "glUniformMatrix2x4dv", 40, -1 },
+ { "glUniformMatrix3x2dv", 40, -1 },
+ { "glUniformMatrix3x4dv", 40, -1 },
+ { "glUniformMatrix4x2dv", 40, -1 },
+ { "glUniformMatrix4x3dv", 40, -1 },
+ { "glGetUniformdv", 43, -1 },
+
/* GL 4.3 */
{ "glIsRenderbuffer", 43, -1 },
{ "glBindRenderbuffer", 43, -1 },
{ "glDrawArraysIndirect", 43, -1 },
{ "glDrawElementsIndirect", 43, -1 },
- { "glUniform1d", 40, -1 },
- { "glUniform2d", 40, -1 },
- { "glUniform3d", 40, -1 },
- { "glUniform4d", 40, -1 },
- { "glUniform1dv", 40, -1 },
- { "glUniform2dv", 40, -1 },
- { "glUniform3dv", 40, -1 },
- { "glUniform4dv", 40, -1 },
- { "glUniformMatrix2dv", 40, -1 },
- { "glUniformMatrix3dv", 40, -1 },
- { "glUniformMatrix4dv", 40, -1 },
- { "glUniformMatrix2x3dv", 40, -1 },
- { "glUniformMatrix2x4dv", 40, -1 },
- { "glUniformMatrix3x2dv", 40, -1 },
- { "glUniformMatrix3x4dv", 40, -1 },
- { "glUniformMatrix4x2dv", 40, -1 },
- { "glUniformMatrix4x3dv", 40, -1 },
- { "glGetUniformdv", 43, -1 },
-
{ "glBindTransformFeedback", 43, -1 },
{ "glDeleteTransformFeedbacks", 43, -1 },
{ "glGenTransformFeedbacks", 43, -1 },