mesa: Arrange _mesa_uniform_matrix parameters to match the call sites
authorIan Romanick <ian.d.romanick@intel.com>
Thu, 6 Nov 2014 01:48:40 +0000 (17:48 -0800)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 26 Jan 2017 17:46:09 +0000 (09:46 -0800)
By putting the parameters first that match the parameters to the call
site, 4 (of 16) instructions are saved at _mesa_UniformMatrix4fv on
x64.  On IA32, the details of the instructions change, but it is the
same count and mix of instructions.

Before:

0000000000001380 <_mesa_UniformMatrix4fv>:
    1380:       48 83 ec 10             sub    $0x10,%rsp
    1384:       48 8b 05 00 00 00 00    mov    0x0(%rip),%rax        # 138b <_mesa_UniformMatrix4fv+0xb>
    138b:       41 89 f8                mov    %edi,%r8d
    138e:       41 89 f1                mov    %esi,%r9d
    1391:       0f b6 d2                movzbl %dl,%edx
    1394:       64 48 8b 38             mov    %fs:(%rax),%rdi
    1398:       48 8b b7 c8 01 02 00    mov    0x201c8(%rdi),%rsi
    139f:       48 8b 76 70             mov    0x70(%rsi),%rsi
    13a3:       68 06 14 00 00          pushq  $0x1406
    13a8:       51                      push   %rcx
    13a9:       52                      push   %rdx
    13aa:       b9 04 00 00 00          mov    $0x4,%ecx
    13af:       ba 04 00 00 00          mov    $0x4,%edx
    13b4:       e8 00 00 00 00          callq  13b9 <_mesa_UniformMatrix4fv+0x39>
    13b9:       48 83 c4 28             add    $0x28,%rsp
    13bd:       c3                      retq

After:

0000000000001360 <_mesa_UniformMatrix4fv>:
    1360:       48 83 ec 10             sub    $0x10,%rsp
    1364:       48 8b 05 00 00 00 00    mov    0x0(%rip),%rax        # 136b <_mesa_UniformMatrix4fv+0xb>
    136b:       0f b6 d2                movzbl %dl,%edx
    136e:       64 4c 8b 00             mov    %fs:(%rax),%r8
    1372:       49 8b 80 c8 01 02 00    mov    0x201c8(%r8),%rax
    1379:       68 06 14 00 00          pushq  $0x1406
    137e:       6a 04                   pushq  $0x4
    1380:       6a 04                   pushq  $0x4
    1382:       4c 8b 48 70             mov    0x70(%rax),%r9
    1386:       e8 00 00 00 00          callq  138b <_mesa_UniformMatrix4fv+0x2b>
    138b:       48 83 c4 28             add    $0x28,%rsp
    138f:       c3                      retq

Saves a measly 576 bytes of text on x64.

   text    data     bss     dec     hex filename
6670131  228340   22552 6921023  699b3f lib/i965_dri.so before
6670131  228340   22552 6921023  699b3f lib/i965_dri.so after
6343924  293872   29880 6667676  65bd9c lib64/i965_dri.so before
6343348  293872   29880 6667100  65bb5c lib64/i965_dri.so after

v2: Rebase on GL_ARB_gpu_shader_fp64.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
src/mesa/main/uniform_query.cpp
src/mesa/main/uniforms.c
src/mesa/main/uniforms.h

index c2429c12e1027a65fef454df5fa0cd6b3219ac01..0275e4f6cd6be2c8f5b64ba58aeef79abb7a1aa4 100644 (file)
@@ -985,11 +985,10 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
  * Note: cols=2, rows=4  ==>  array[2] of vec4
  */
 extern "C" void
-_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
-                    GLuint cols, GLuint rows,
-                     GLint location, GLsizei count,
-                     GLboolean transpose,
-                     const GLvoid *values, enum glsl_base_type basicType)
+_mesa_uniform_matrix(GLint location, GLsizei count,
+                     GLboolean transpose, const void *values,
+                     struct gl_context *ctx, struct gl_shader_program *shProg,
+                     GLuint cols, GLuint rows, enum glsl_base_type basicType)
 {
    unsigned offset;
    struct gl_uniform_storage *const uni =
index 3b645cb5172e24dbb226d107b3ed11379a9041cc..c1d951ad605d86e9e34fa01a0abac2b614a922fd 100644 (file)
@@ -551,8 +551,8 @@ _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
                           const GLfloat * value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -560,8 +560,8 @@ _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
                           const GLfloat * value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -569,8 +569,8 @@ _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
                           const GLfloat * value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_FLOAT);
 }
 
 /** Same as above with direct state access **/
@@ -682,7 +682,7 @@ _mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix2fv");
-   _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
+   _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 2, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -693,7 +693,7 @@ _mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix3fv");
-   _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
+   _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 3, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -704,7 +704,7 @@ _mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix4fv");
-   _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
+   _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 4, GLSL_TYPE_FLOAT);
 }
 
 
@@ -716,8 +716,8 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
                          const GLfloat *value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -725,8 +725,8 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
                          const GLfloat *value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -734,8 +734,8 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
                          const GLfloat *value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -743,8 +743,8 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
                          const GLfloat *value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -752,8 +752,8 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
                          const GLfloat *value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -761,8 +761,8 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
                          const GLfloat *value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_FLOAT);
 }
 
 /** Same as above with direct state access **/
@@ -775,7 +775,7 @@ _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix2x3fv");
-   _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
+   _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 3, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -786,7 +786,7 @@ _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix3x2fv");
-   _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
+   _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 2, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -797,7 +797,7 @@ _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix2x4fv");
-   _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
+   _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 4, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -808,7 +808,7 @@ _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix4x2fv");
-   _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
+   _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 2, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -819,7 +819,7 @@ _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix3x4fv");
-   _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
+   _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 4, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -830,7 +830,7 @@ _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix4x3fv");
-   _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
+   _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 4, 3, GLSL_TYPE_FLOAT);
 }
 
 
@@ -1369,8 +1369,8 @@ _mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
                        const GLdouble * value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       2, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, ctx->_Shader->ActiveProgram, 2, 2, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1378,8 +1378,8 @@ _mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
                        const GLdouble * value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       3, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, ctx->_Shader->ActiveProgram, 3, 3, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1387,8 +1387,8 @@ _mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
                        const GLdouble * value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       4, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, ctx->_Shader->ActiveProgram, 4, 4, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1396,8 +1396,8 @@ _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
                          const GLdouble *value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       2, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, ctx->_Shader->ActiveProgram, 2, 3, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1405,8 +1405,8 @@ _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
                          const GLdouble *value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       3, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, ctx->_Shader->ActiveProgram, 3, 2, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1414,8 +1414,8 @@ _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
                          const GLdouble *value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       2, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, ctx->_Shader->ActiveProgram, 2, 4, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1423,8 +1423,8 @@ _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
                          const GLdouble *value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       4, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, ctx->_Shader->ActiveProgram, 4, 2, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1432,8 +1432,8 @@ _mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
                          const GLdouble *value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       3, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, ctx->_Shader->ActiveProgram, 3, 4, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1441,8 +1441,8 @@ _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
                          const GLdouble *value)
 {
    GET_CURRENT_CONTEXT(ctx);
-   _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       4, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, ctx->_Shader->ActiveProgram, 4, 3, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1548,7 +1548,8 @@ _mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix2dv");
-   _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, shProg, 2, 2, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1559,7 +1560,8 @@ _mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix3dv");
-   _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, shProg, 3, 3, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1570,7 +1572,8 @@ _mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix4dv");
-   _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, shProg, 4, 4, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1581,7 +1584,8 @@ _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix2x3dv");
-   _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, shProg, 2, 3, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1592,7 +1596,8 @@ _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix3x2dv");
-   _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, shProg, 3, 2, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1603,7 +1608,8 @@ _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix2x4dv");
-   _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, shProg, 2, 4, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1614,7 +1620,8 @@ _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix4x2dv");
-   _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, shProg, 4, 2, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1625,7 +1632,8 @@ _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix3x4dv");
-   _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, shProg, 3, 4, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1636,7 +1644,8 @@ _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix4x3dv");
-   _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
+   _mesa_uniform_matrix(location, count, transpose, value,
+                        ctx, shProg, 4, 3, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
index 77e9ba37acf233091f622e7d5dafc763632dcdf1..2859ad0559171d99e157e411753492742df7cc15 100644 (file)
@@ -437,11 +437,10 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shader_program,
               unsigned src_components);
 
 void
-_mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
-                    GLuint cols, GLuint rows,
-                     GLint location, GLsizei count,
-                     GLboolean transpose,
-                     const GLvoid *values, enum glsl_base_type basicType);
+_mesa_uniform_matrix(GLint location, GLsizei count,
+                     GLboolean transpose, const void *values,
+                     struct gl_context *, struct gl_shader_program *,
+                     GLuint cols, GLuint rows, enum glsl_base_type basicType);
 
 void
 _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,