<struct name="Transform Feedback Output Data Spec">
<field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
- <field name="Number of consecutive Vertex Values to output as 32-bit values minus 1" size="4" start="8" type="uint"/>
+ <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
<field name="Output Buffer to write to" size="2" start="12" type="uint"/>
</struct>
<field name="Image Height (pixels)" size="16" start="24" type="uint"/>
<field name="Image Width (pixels)" size="16" start="8" type="uint"/>
- <field name="Number of Render Targets Minus 1" size="4" start="4" type="uint"/>
+ <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
<field name="sub-id" size="4" start="0" type="uint" default="0"/>
</packet>
<field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/>
<field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/>
- <field name="Supertile Height in Tiles minus 1" size="8" start="8" type="uint"/>
- <field name="Supertile Width in Tiles minus 1" size="8" start="0" type="uint"/>
+ <field name="Supertile Height in Tiles" size="8" start="8" type="uint" minus_one="true"/>
+ <field name="Supertile Width in Tiles" size="8" start="0" type="uint" minus_one="true"/>
</packet>
<packet code="123" name="Multicore Rendering Tile List Set Base" cl="R">
<struct name="Transform Feedback Output Data Spec">
<field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
- <field name="Number of consecutive Vertex Values to output as 32-bit values minus 1" size="4" start="8" type="uint"/>
+ <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
<field name="Output Buffer to write to" size="2" start="12" type="uint"/>
</struct>
</packet>
<packet name="Number of Layers" code="119">
- <field name="Number of Layers Minus 1" size="8" start="0" type="uint"/>
+ <field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/>
</packet>
<packet code="120" name="Tile Binning Mode Configuration (Part1)">
- <field name="Height (in pixels minus 1)" size="12" start="48" type="uint"/>
- <field name="Width (in pixels minus 1)" size="12" start="32" type="uint"/>
+ <field name="Height (in pixels)" size="12" start="48" type="uint" minus_one="true"/>
+ <field name="Width (in pixels)" size="12" start="32" type="uint" minus_one="true"/>
<field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/>
<field name="Multisample Mode (4x)" size="1" start="14" type="bool"/>
<value name="Render target maximum 128bpp" value="2"/>
</field>
- <field name="Number of Render Targets minus 1" size="4" start="8" type="uint"/>
+ <field name="Number of Render Targets" size="4" start="8" type="uint" minus_one="true"/>
<field name="tile allocation block size" size="2" start="4" type="uint">
<value name="tile allocation block size 64b" value="0"/>
<field name="Image Height (pixels)" size="16" start="24" type="uint"/>
<field name="Image Width (pixels)" size="16" start="8" type="uint"/>
- <field name="Number of Render Targets Minus 1" size="4" start="4" type="uint"/>
+ <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
<field name="sub-id" size="4" start="0" type="uint" default="0"/>
</packet>
<field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/>
<field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/>
- <field name="Supertile Height in Tiles minus 1" size="8" start="8" type="uint"/>
- <field name="Supertile Width in Tiles minus 1" size="8" start="0" type="uint"/>
+ <field name="Supertile Height in Tiles" size="8" start="8" type="uint" minus_one="true"/>
+ <field name="Supertile Width in Tiles" size="8" start="0" type="uint" minus_one="true"/>
</packet>
<packet code="123" name="Multicore Rendering Tile List Set Base" cl="R">
<field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/>
<field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/>
- <field name="Min Coord Shader input segments required in play minus 1" size="4" start="44" type="uint"/>
+ <field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/>
<field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/>
<field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/>
<field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/>
- <field name="Min Vertex Shader input segments required in play minus 1" size="4" start="60" type="uint"/>
+ <field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/>
<field name="Address of default attribute values" size="32" start="8b" type="address"/>
<struct name="Transform Feedback Output Data Spec">
<field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
- <field name="Number of consecutive Vertex Values to output as 32-bit values minus 1" size="4" start="8" type="uint"/>
+ <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
<field name="Output Buffer to write to" size="2" start="12" type="uint"/>
</struct>
</packet>
<packet name="Number of Layers" code="119">
- <field name="Number of Layers Minus 1" size="8" start="0" type="uint"/>
+ <field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/>
</packet>
<packet code="120" name="Tile Binning Mode Configuration (Part1)">
- <field name="Height (in pixels minus 1)" size="12" start="48" type="uint"/>
- <field name="Width (in pixels minus 1)" size="12" start="32" type="uint"/>
+ <field name="Height (in pixels)" size="12" start="48" type="uint" minus_one="true"/>
+ <field name="Width (in pixels)" size="12" start="32" type="uint" minus_one="true"/>
<field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/>
<field name="Multisample Mode (4x)" size="1" start="14" type="bool"/>
<value name="Render target maximum 128bpp" value="2"/>
</field>
- <field name="Number of Render Targets minus 1" size="4" start="8" type="uint"/>
+ <field name="Number of Render Targets" size="4" start="8" type="uint" minus_one="true"/>
<field name="tile allocation block size" size="2" start="4" type="uint">
<value name="tile allocation block size 64b" value="0"/>
<field name="Image Height (pixels)" size="16" start="24" type="uint"/>
<field name="Image Width (pixels)" size="16" start="8" type="uint"/>
- <field name="Number of Render Targets Minus 1" size="4" start="4" type="uint"/>
+ <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
<field name="sub-id" size="4" start="0" type="uint" default="0"/>
</packet>
<field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/>
<field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/>
- <field name="Supertile Height in Tiles minus 1" size="8" start="8" type="uint"/>
- <field name="Supertile Width in Tiles minus 1" size="8" start="0" type="uint"/>
+ <field name="Supertile Height in Tiles" size="8" start="8" type="uint" minus_one="true"/>
+ <field name="Supertile Width in Tiles" size="8" start="0" type="uint" minus_one="true"/>
</packet>
<packet code="123" name="Multicore Rendering Tile List Set Base" cl="R">
<field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/>
<field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/>
- <field name="Min Coord Shader input segments required in play minus 1" size="4" start="44" type="uint"/>
+ <field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/>
<field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/>
<field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/>
<field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/>
- <field name="Min Vertex Shader input segments required in play minus 1" size="4" start="60" type="uint"/>
+ <field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/>
<field name="Address of default attribute values" size="32" start="8b" type="address"/>
* values at the start.
*/
.first_shaded_vertex_value_to_output = vpm_start_offset,
- .number_of_consecutive_vertex_values_to_output_as_32_bit_values_minus_1 = write_size - 1,
+ .number_of_consecutive_vertex_values_to_output_as_32_bit_values = write_size,
.output_buffer_to_write_to = buffer,
};
cl_emit(&job->bcl, TILE_BINNING_MODE_CONFIGURATION_PART1, config) {
#if V3D_VERSION >= 40
- config.width_in_pixels_minus_1 = v3d->framebuffer.width - 1;
- config.height_in_pixels_minus_1 = v3d->framebuffer.height - 1;
- config.number_of_render_targets_minus_1 =
- MAX2(v3d->framebuffer.nr_cbufs, 1) - 1;
+ config.width_in_pixels = v3d->framebuffer.width;
+ config.height_in_pixels = v3d->framebuffer.height;
+ config.number_of_render_targets =
+ MAX2(v3d->framebuffer.nr_cbufs, 1);
#else /* V3D_VERSION < 40 */
config.tile_state_data_array_base_address =
cl_address(job->tile_state, 0);
shader.fragment_shader_uniforms_address = fs_uniforms;
#if V3D_VERSION >= 41
+ shader.min_coord_shader_input_segments_required_in_play = 1;
+ shader.min_vertex_shader_input_segments_required_in_play = 1;
+
shader.coordinate_shader_4_way_threadable =
v3d->prog.cs->prog_data.vs->base.threads == 4;
shader.vertex_shader_4_way_threadable =
config.image_width_pixels = job->draw_width;
config.image_height_pixels = job->draw_height;
- config.number_of_render_targets_minus_1 =
- MAX2(nr_cbufs, 1) - 1;
+ config.number_of_render_targets = MAX2(nr_cbufs, 1);
config.multisample_mode_4x = job->msaa;
config.total_frame_width_in_tiles = job->draw_tiles_x;
config.total_frame_height_in_tiles = job->draw_tiles_y;
- config.supertile_width_in_tiles_minus_1 = supertile_w - 1;
- config.supertile_height_in_tiles_minus_1 = supertile_h - 1;
+ config.supertile_width_in_tiles = supertile_w;
+ config.supertile_height_in_tiles = supertile_h;
config.total_frame_width_in_supertiles = frame_w_in_supertiles;
config.total_frame_height_in_supertiles = frame_h_in_supertiles;