uint64_t address
= nvc0->screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s);
- assert(i > 0); /* we really only want uniform buffer objects */
-
- BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
- PUSH_DATAh(push, address + NVC0_CB_AUX_UBO_INFO(i - 1));
- PUSH_DATA (push, address + NVC0_CB_AUX_UBO_INFO(i - 1));
- BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
- PUSH_DATA (push, 4 * 4);
- PUSH_DATA (push, 0x1);
- BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + 4);
- PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
-
- PUSH_DATA (push, res->address + nvc0->constbuf[s][i].offset);
- PUSH_DATAh(push, res->address + nvc0->constbuf[s][i].offset);
- PUSH_DATA (push, nvc0->constbuf[5][i].size);
- PUSH_DATA (push, 0);
- BCTX_REFN(nvc0->bufctx_cp, CP_CB(i), res, RD);
+ /* constbufs above 0 will are fetched via ubo info in the shader */
+ if (i > 0) {
+ BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
+ PUSH_DATAh(push, address + NVC0_CB_AUX_UBO_INFO(i - 1));
+ PUSH_DATA (push, address + NVC0_CB_AUX_UBO_INFO(i - 1));
+ BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
+ PUSH_DATA (push, 4 * 4);
+ PUSH_DATA (push, 0x1);
+ BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + 4);
+ PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
+
+ PUSH_DATA (push, res->address + nvc0->constbuf[s][i].offset);
+ PUSH_DATAh(push, res->address + nvc0->constbuf[s][i].offset);
+ PUSH_DATA (push, nvc0->constbuf[s][i].size);
+ PUSH_DATA (push, 0);
+ }
+ BCTX_REFN(nvc0->bufctx_cp, CP_CB(i), res, RD);
res->cb_bindings[s] |= 1 << i;
}
}
static void
nve4_compute_setup_buf_cb(struct nvc0_context *nvc0, bool gp100, void *desc)
{
- // only user constant buffers 1-6 can be put in the descriptor, the rest are
+ // only user constant buffers 0-6 can be put in the descriptor, the rest are
// loaded through global memory
- for (int i = 1; i <= 6; i++) {
+ for (int i = 0; i <= 6; i++) {
if (nvc0->constbuf[5][i].user || !nvc0->constbuf[5][i].u.buf)
continue;
if (nvc0->constbuf[5][0].user || cp->parm_size) {
nve4_cp_launch_desc_set_cb(desc, 0, screen->uniform_bo,
NVC0_CB_USR_INFO(5), 1 << 16);
+
+ // Later logic will attempt to bind a real buffer at position 0. That
+ // should not happen if we've bound a user buffer.
+ assert(nvc0->constbuf[5][0].user || !nvc0->constbuf[5][0].u.buf);
}
nve4_cp_launch_desc_set_cb(desc, 7, screen->uniform_bo,
NVC0_CB_AUX_INFO(5), 1 << 11);
if (nvc0->constbuf[5][0].user || cp->parm_size) {
gp100_cp_launch_desc_set_cb(desc, 0, screen->uniform_bo,
NVC0_CB_USR_INFO(5), 1 << 16);
+
+ // Later logic will attempt to bind a real buffer at position 0. That
+ // should not happen if we've bound a user buffer.
+ assert(nvc0->constbuf[5][0].user || !nvc0->constbuf[5][0].u.buf);
}
gp100_cp_launch_desc_set_cb(desc, 7, screen->uniform_bo,
NVC0_CB_AUX_INFO(5), 1 << 11);