#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_rect.h"
+#include "util/u_sse.h"
#include "lp_perf.h"
#include "lp_setup_context.h"
#include "lp_setup_coef.h"
#define NUM_CHANNELS 4
-
+#if defined(PIPE_ARCH_SSE)
+#include <emmintrin.h>
+#endif
static INLINE int
subpixel_snap(float a)
struct lp_scene *scene = setup->scene;
struct lp_rast_triangle *tri;
struct lp_rast_plane *plane;
- int x[3];
- int y[3];
+ int x[4];
+ int y[4];
struct u_rect bbox;
unsigned tri_bytes;
- int i;
int nr_planes = 3;
if (0)
x[0] = subpixel_snap(v0[0][0] - setup->pixel_offset);
x[1] = subpixel_snap(v1[0][0] - setup->pixel_offset);
x[2] = subpixel_snap(v2[0][0] - setup->pixel_offset);
+ x[3] = 0;
y[0] = subpixel_snap(v0[0][1] - setup->pixel_offset);
y[1] = subpixel_snap(v1[0][1] - setup->pixel_offset);
y[2] = subpixel_snap(v2[0][1] - setup->pixel_offset);
-
+ y[3] = 0;
+
/* Bounding rectangle (in pixels) */
{
tri->v[2][1] = v2[0][1];
#endif
- plane = GET_PLANES(tri);
- plane[0].dcdy = x[0] - x[1];
- plane[1].dcdy = x[1] - x[2];
- plane[2].dcdy = x[2] - x[0];
-
- plane[0].dcdx = y[0] - y[1];
- plane[1].dcdx = y[1] - y[2];
- plane[2].dcdx = y[2] - y[0];
-
LP_COUNT(nr_tris);
/* Setup parameter interpolants:
tri->inputs.disable = FALSE;
tri->inputs.opaque = setup->fs.current.variant->opaque;
-
- for (i = 0; i < 3; i++) {
- /* half-edge constants, will be interated over the whole render
- * target.
+ plane = GET_PLANES(tri);
+
+#if defined(PIPE_ARCH_SSE)
+ {
+ __m128i vertx, verty;
+ __m128i shufx, shufy;
+ __m128i dcdx, dcdy, c;
+ __m128i unused;
+ __m128i dcdx_neg_mask;
+ __m128i dcdy_neg_mask;
+ __m128i dcdx_zero_mask;
+ __m128i top_left_flag;
+ __m128i c_inc_mask, c_inc;
+ __m128i eo, p0, p1, p2;
+ __m128i zero = _mm_setzero_si128();
+
+ vertx = _mm_loadu_si128((__m128i *)x); /* vertex x coords */
+ verty = _mm_loadu_si128((__m128i *)y); /* vertex y coords */
+
+ shufx = _mm_shuffle_epi32(vertx, _MM_SHUFFLE(3,0,2,1));
+ shufy = _mm_shuffle_epi32(verty, _MM_SHUFFLE(3,0,2,1));
+
+ dcdx = _mm_sub_epi32(verty, shufy);
+ dcdy = _mm_sub_epi32(vertx, shufx);
+
+ dcdx_neg_mask = _mm_srai_epi32(dcdx, 31);
+ dcdx_zero_mask = _mm_cmpeq_epi32(dcdx, zero);
+ dcdy_neg_mask = _mm_srai_epi32(dcdy, 31);
+
+ top_left_flag = _mm_set1_epi32((setup->pixel_offset == 0) ? ~0 : 0);
+
+ c_inc_mask = _mm_or_si128(dcdx_neg_mask,
+ _mm_and_si128(dcdx_zero_mask,
+ _mm_xor_si128(dcdy_neg_mask,
+ top_left_flag)));
+
+ c_inc = _mm_srli_epi32(c_inc_mask, 31);
+
+ c = _mm_sub_epi32(mm_mullo_epi32(dcdx, vertx),
+ mm_mullo_epi32(dcdy, verty));
+
+ c = _mm_add_epi32(c, c_inc);
+
+ /* Scale up to match c:
*/
- plane[i].c = plane[i].dcdx * x[i] - plane[i].dcdy * y[i];
-
- /* correct for top-left vs. bottom-left fill convention.
- *
- * note that we're overloading gl_rasterization_rules to mean
- * both (0.5,0.5) pixel centers *and* bottom-left filling
- * convention.
- *
- * GL actually has a top-left filling convention, but GL's
- * notion of "top" differs from gallium's...
- *
- * Also, sometimes (in FBO cases) GL will render upside down
- * to its usual method, in which case it will probably want
- * to use the opposite, top-left convention.
- */
- if (plane[i].dcdx < 0) {
- /* both fill conventions want this - adjust for left edges */
- plane[i].c++;
- }
- else if (plane[i].dcdx == 0) {
- if (setup->pixel_offset == 0) {
- /* correct for top-left fill convention:
- */
- if (plane[i].dcdy > 0) plane[i].c++;
+ dcdx = _mm_slli_epi32(dcdx, FIXED_ORDER);
+ dcdy = _mm_slli_epi32(dcdy, FIXED_ORDER);
+
+ /* Calculate trivial reject values:
+ */
+ eo = _mm_sub_epi32(_mm_andnot_si128(dcdy_neg_mask, dcdy),
+ _mm_and_si128(dcdx_neg_mask, dcdx));
+
+ /* ei = _mm_sub_epi32(_mm_sub_epi32(dcdy, dcdx), eo); */
+
+ /* Pointless transpose which gets undone immediately in
+ * rasterization:
+ */
+ transpose4_epi32(&c, &dcdx, &dcdy, &eo,
+ &p0, &p1, &p2, &unused);
+
+ _mm_storeu_si128((__m128i *)&plane[0], p0);
+ _mm_storeu_si128((__m128i *)&plane[1], p1);
+ _mm_storeu_si128((__m128i *)&plane[2], p2);
+ }
+#else
+ {
+ int i;
+ plane[0].dcdy = x[0] - x[1];
+ plane[1].dcdy = x[1] - x[2];
+ plane[2].dcdy = x[2] - x[0];
+ plane[0].dcdx = y[0] - y[1];
+ plane[1].dcdx = y[1] - y[2];
+ plane[2].dcdx = y[2] - y[0];
+
+ for (i = 0; i < 3; i++) {
+ /* half-edge constants, will be interated over the whole render
+ * target.
+ */
+ plane[i].c = plane[i].dcdx * x[i] - plane[i].dcdy * y[i];
+
+ /* correct for top-left vs. bottom-left fill convention.
+ *
+ * note that we're overloading gl_rasterization_rules to mean
+ * both (0.5,0.5) pixel centers *and* bottom-left filling
+ * convention.
+ *
+ * GL actually has a top-left filling convention, but GL's
+ * notion of "top" differs from gallium's...
+ *
+ * Also, sometimes (in FBO cases) GL will render upside down
+ * to its usual method, in which case it will probably want
+ * to use the opposite, top-left convention.
+ */
+ if (plane[i].dcdx < 0) {
+ /* both fill conventions want this - adjust for left edges */
+ plane[i].c++;
}
- else {
- /* correct for bottom-left fill convention:
- */
- if (plane[i].dcdy < 0) plane[i].c++;
+ else if (plane[i].dcdx == 0) {
+ if (setup->pixel_offset == 0) {
+ /* correct for top-left fill convention:
+ */
+ if (plane[i].dcdy > 0) plane[i].c++;
+ }
+ else {
+ /* correct for bottom-left fill convention:
+ */
+ if (plane[i].dcdy < 0) plane[i].c++;
+ }
}
- }
- plane[i].dcdx *= FIXED_ONE;
- plane[i].dcdy *= FIXED_ONE;
+ plane[i].dcdx *= FIXED_ONE;
+ plane[i].dcdy *= FIXED_ONE;
- /* find trivial reject offsets for each edge for a single-pixel
- * sized block. These will be scaled up at each recursive level to
- * match the active blocksize. Scaling in this way works best if
- * the blocks are square.
- */
- plane[i].eo = 0;
- if (plane[i].dcdx < 0) plane[i].eo -= plane[i].dcdx;
- if (plane[i].dcdy > 0) plane[i].eo += plane[i].dcdy;
+ /* find trivial reject offsets for each edge for a single-pixel
+ * sized block. These will be scaled up at each recursive level to
+ * match the active blocksize. Scaling in this way works best if
+ * the blocks are square.
+ */
+ plane[i].eo = 0;
+ if (plane[i].dcdx < 0) plane[i].eo -= plane[i].dcdx;
+ if (plane[i].dcdy > 0) plane[i].eo += plane[i].dcdy;
+ }
+ }
+#endif
+
+ if (0) {
+ debug_printf("p0: %08x/%08x/%08x/%08x\n",
+ plane[0].c,
+ plane[0].dcdx,
+ plane[0].dcdy,
+ plane[0].eo);
+
+ debug_printf("p1: %08x/%08x/%08x/%08x\n",
+ plane[1].c,
+ plane[1].dcdx,
+ plane[1].dcdy,
+ plane[1].eo);
+
+ debug_printf("p0: %08x/%08x/%08x/%08x\n",
+ plane[2].c,
+ plane[2].dcdx,
+ plane[2].dcdy,
+ plane[2].eo);
}