wm.ThreadDispatchEnable = true;
wm.LineEndCapAntialiasingRegionWidth = 0; /* 0.5 pixels */
wm.LineAntialiasingRegionWidth = 1; /* 1.0 pixels */
- wm.EarlyDepthStencilControl = EDSC_NORMAL;
wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
wm.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
wm.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
wm.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
+
+ if (wm_prog_data->early_fragment_tests) {
+ wm.EarlyDepthStencilControl = EDSC_PREPS;
+ } else if (wm_prog_data->has_side_effects) {
+ wm.EarlyDepthStencilControl = EDSC_PSEXEC;
+ } else {
+ wm.EarlyDepthStencilControl = EDSC_NORMAL;
+ }
+
wm.BarycentricInterpolationMode = wm_prog_data->barycentric_interp_modes;
}
}
wm.StatisticsEnable = true;
wm.LineEndCapAntialiasingRegionWidth = _05pixels;
wm.LineAntialiasingRegionWidth = _10pixels;
- wm.EarlyDepthStencilControl = NORMAL;
wm.ForceThreadDispatchEnable = NORMAL;
wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
+ if (wm_prog_data && wm_prog_data->early_fragment_tests) {
+ wm.EarlyDepthStencilControl = PREPS;
+ } else if (wm_prog_data && wm_prog_data->has_side_effects) {
+ wm.EarlyDepthStencilControl = PSEXEC;
+ } else {
+ wm.EarlyDepthStencilControl = NORMAL;
+ }
+
wm.BarycentricInterpolationMode = pipeline->ps_ksp0 == NO_KERNEL ?
0 : wm_prog_data->barycentric_interp_modes;
}