This is a requirement for std140 uniform blocks, and optional for
packed/shared blocks.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
!var->type->is_array())
continue;
+ /* GL_ARB_uniform_buffer_object says that std140 uniforms
+ * will not be eliminated. Since we always do std140, just
+ * don't resize arrays in UBOs.
+ */
+ if (var->uniform_block != -1)
+ continue;
+
unsigned int size = var->max_array_access;
for (unsigned j = 0; j < MESA_SHADER_TYPES; j++) {
if (prog->_LinkedShaders[j] == NULL)