/* set these to that we init them on first validation */
nvfx->state.scissor_enabled = ~0;
- nvfx->state.stipple_enabled = ~0;
nvfx->use_vertex_buffers = -1;
LIST_INITHEAD(&nvfx->render_cache);
nvfx->draw_dirty |= NVFX_NEW_SCISSOR;
}
- if(((struct nvfx_rasterizer_state*)hwcso)->pipe.poly_stipple_enable
- != nvfx->rasterizer->pipe.poly_stipple_enable)
- {
- nvfx->dirty |= NVFX_NEW_STIPPLE;
- nvfx->draw_dirty |= NVFX_NEW_STIPPLE;
- }
-
if(((struct nvfx_rasterizer_state*)hwcso)->pipe.point_quad_rasterization != nvfx->rasterizer->pipe.point_quad_rasterization
|| ((struct nvfx_rasterizer_state*)hwcso)->pipe.sprite_coord_enable != nvfx->rasterizer->pipe.sprite_coord_enable)
{
nvfx_state_stipple_validate(struct nvfx_context *nvfx)
{
struct nouveau_channel *chan = nvfx->screen->base.channel;
- struct pipe_rasterizer_state *rast = &nvfx->rasterizer->pipe;
- if ((rast->poly_stipple_enable == 0 && nvfx->state.stipple_enabled == 0))
- return;
-
- if (rast->poly_stipple_enable) {
- unsigned i;
-
- WAIT_RING(chan, 35);
- OUT_RING(chan, RING_3D(NV34TCL_POLYGON_STIPPLE_ENABLE, 1));
- OUT_RING(chan, 1);
- OUT_RING(chan, RING_3D(NV34TCL_POLYGON_STIPPLE_PATTERN(0), 32));
- for (i = 0; i < 32; i++)
- OUT_RING(chan, nvfx->stipple[i]);
- } else {
- WAIT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV34TCL_POLYGON_STIPPLE_ENABLE, 1));
- OUT_RING(chan, 0);
- }
+ WAIT_RING(chan, 33);
+ OUT_RING(chan, RING_3D(NV34TCL_POLYGON_STIPPLE_PATTERN(0), 32));
+ OUT_RINGp(chan, nvfx->stipple, 32);
}