d3d9 doesn't have seamless cubemap.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
samp.compare_mode = PIPE_TEX_COMPARE_NONE;
samp.compare_func = PIPE_FUNC_LEQUAL;
samp.normalized_coords = 1;
- samp.seamless_cube_map = 1;
+ samp.seamless_cube_map = 0;
This->dummy_sampler_state = samp;
}
samp.compare_mode = ss[NINED3DSAMP_SHADOW] ? PIPE_TEX_COMPARE_R_TO_TEXTURE : PIPE_TEX_COMPARE_NONE;
samp.compare_func = PIPE_FUNC_LEQUAL;
samp.normalized_coords = 1;
- samp.seamless_cube_map = 1;
+ samp.seamless_cube_map = 0;
d3dcolor_to_pipe_color_union(&samp.border_color, ss[D3DSAMP_BORDERCOLOR]);
/* see nine_state.h */