/* read pixels from renderbuffer */
{
GLenum baseTexFormat = texImage->_BaseFormat;
- GLenum destBaseFormat = _mesa_base_tex_format(ctx, destFormat);
+ GLenum destBaseFormat = _mesa_unpack_format_to_base_format(destFormat);
/* The pixel transfer state will be set to default values at this point
* (see MESA_META_PIXEL_TRANSFER) so pixel transfer ops are effectively
baseTexFormat == GL_RGB ||
baseTexFormat == GL_RG) &&
(destBaseFormat == GL_LUMINANCE ||
- destBaseFormat == GL_LUMINANCE_ALPHA ||
- destBaseFormat == GL_LUMINANCE_INTEGER_EXT ||
- destBaseFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT))) {
+ destBaseFormat == GL_LUMINANCE_ALPHA))) {
/* Green and blue must be zero */
_mesa_PixelTransferf(GL_GREEN_SCALE, 0.0f);
_mesa_PixelTransferf(GL_BLUE_SCALE, 0.0f);