[ "MAX_VARYING_VECTORS", "CONTEXT_INT(Const.MaxVarying), extra_ARB_ES2_compatibility_api_es2" ],
[ "MAX_VERTEX_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ],
[ "MAX_FRAGMENT_UNIFORM_VECTORS", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2" ],
+ [ "NUM_SHADER_BINARY_FORMATS", "CONST(0), extra_ARB_ES2_compatibility_api_es2" ],
+ [ "SHADER_BINARY_FORMATS", "CONST(0), extra_ARB_ES2_compatibility_api_es2" ],
]},
# GLES3 is not a typo.
[ "TEXTURE_EXTERNAL_OES", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_OES_EGL_image_external" ],
]},
-# Enums unique to OpenGL ES 2.0
-{ "apis": ["GLES2"], "params": [
-# OES_get_program_binary
- [ "NUM_SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
- [ "SHADER_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
-]},
-
-
# Remaining enums are only in OpenGL
{ "apis": ["GL", "GL_CORE"], "params": [
[ "ACCUM_RED_BITS", "BUFFER_INT(Visual.accumRedBits), NO_EXTRA" ],