nouveau_update_renderbuffers(__DRIcontext *dri_ctx, __DRIdrawable *draw)
{
struct gl_context *ctx = dri_ctx->driverPrivate;
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
__DRIscreen *screen = dri_ctx->driScreenPriv;
struct gl_framebuffer *fb = draw->driverPrivate;
struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
for (i = 0; i < count; i++) {
struct gl_renderbuffer *rb;
struct nouveau_surface *s;
+ uint32_t old_name;
int index;
switch (buffers[i].attachment) {
s->pitch = buffers[i].pitch;
s->cpp = buffers[i].cpp;
+ if (index == BUFFER_DEPTH && s->bo) {
+ ret = nouveau_bo_handle_get(s->bo, &old_name);
+ /*
+ * Disable fast Z clears in the next frame, the
+ * depth buffer contents are undefined.
+ */
+ if (!ret && old_name != buffers[i].name)
+ nctx->hierz.clear_seq = 0;
+ }
+
nouveau_bo_ref(NULL, &s->bo);
ret = nouveau_bo_handle_ref(context_dev(ctx),
buffers[i].name, &s->bo);