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auxiliary: fix depth-only and stencil-only clears
author
Luca Barbieri
<luca@luca-barbieri.com>
Sun, 19 Sep 2010 19:48:28 +0000
(21:48 +0200)
committer
Luca Barbieri
<luca@luca-barbieri.com>
Sun, 19 Sep 2010 19:52:02 +0000
(21:52 +0200)
Depth-only and stencil-only clears should mask out depth/stencil from the
output, mask out stencil/input from input, and OR or ADD them together.
However, due to a typo they were being ANDed, resulting in zeroing the buffer.
src/gallium/auxiliary/util/u_surface.c
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diff --git
a/src/gallium/auxiliary/util/u_surface.c
b/src/gallium/auxiliary/util/u_surface.c
index af99163b2ed2b780cddb0d698a1ab60e21545eb4..f78b6838a72e53ca5907c13d4e0f5c279565fc33 100644
(file)
--- a/
src/gallium/auxiliary/util/u_surface.c
+++ b/
src/gallium/auxiliary/util/u_surface.c
@@
-332,7
+332,7
@@
util_clear_depth_stencil(struct pipe_context *pipe,
uint32_t *row = (uint32_t *)dst_map;
for (j = 0; j < width; j++) {
uint32_t tmp = *row & dst_mask;
- *row++ = tmp
&
(zstencil & ~dst_mask);
+ *row++ = tmp
|
(zstencil & ~dst_mask);
}
dst_map += dst_stride;
}