OPCODE_UNIFORM_MATRIX34,
OPCODE_UNIFORM_MATRIX43,
+ /* OpenGL 3.0 */
+ OPCODE_UNIFORM_1UI,
+ OPCODE_UNIFORM_2UI,
+ OPCODE_UNIFORM_3UI,
+ OPCODE_UNIFORM_4UI,
+ OPCODE_UNIFORM_1UIV,
+ OPCODE_UNIFORM_2UIV,
+ OPCODE_UNIFORM_3UIV,
+ OPCODE_UNIFORM_4UIV,
+
/* GL_EXT_framebuffer_blit */
OPCODE_BLIT_FRAMEBUFFER,
case OPCODE_UNIFORM_2IV:
case OPCODE_UNIFORM_3IV:
case OPCODE_UNIFORM_4IV:
+ case OPCODE_UNIFORM_1UIV:
+ case OPCODE_UNIFORM_2UIV:
+ case OPCODE_UNIFORM_3UIV:
+ case OPCODE_UNIFORM_4UIV:
free(n[3].data);
n += InstSize[n[0].opcode];
break;
}
+
+static void GLAPIENTRY
+save_Uniform1ui(GLint location, GLuint x)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform1ui(ctx->Exec, (location, x));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2ui(GLint location, GLuint x, GLuint y)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ n[4].i = z;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5);
+ if (n) {
+ n[1].i = location;
+ n[2].i = x;
+ n[3].i = y;
+ n[4].i = z;
+ n[5].i = w;
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/
+ }
+}
+
+
+
+static void GLAPIENTRY
+save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 1 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 2 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 3 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+static void GLAPIENTRY
+save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
+ n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3);
+ if (n) {
+ n[1].i = location;
+ n[2].i = count;
+ n[3].data = memdup(v, count * 4 * sizeof(*v));
+ }
+ if (ctx->ExecuteFlag) {
+ /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/
+ }
+}
+
+
+
static void GLAPIENTRY
save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *m)
case OPCODE_UNIFORM_4IV:
CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
break;
-
+ case OPCODE_UNIFORM_1UI:
+ /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/
+ break;
+ case OPCODE_UNIFORM_2UI:
+ /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/
+ break;
+ case OPCODE_UNIFORM_3UI:
+ /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/
+ break;
+ case OPCODE_UNIFORM_4UI:
+ /*CALL_Uniform4uiARB(ctx->Exec,
+ (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
+ */
+ break;
+ case OPCODE_UNIFORM_1UIV:
+ /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
+ case OPCODE_UNIFORM_2UIV:
+ /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
+ case OPCODE_UNIFORM_3UIV:
+ /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
+ case OPCODE_UNIFORM_4UIV:
+ /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
+ break;
case OPCODE_UNIFORM_MATRIX22:
CALL_UniformMatrix2fvARB(ctx->Exec,
(n[1].i, n[2].i, n[3].b, n[4].data));
SET_ClearBufferuiv(table, save_ClearBufferuiv);
SET_ClearBufferfv(table, save_ClearBufferfv);
SET_ClearBufferfi(table, save_ClearBufferfi);
+ SET_Uniform1ui(table, save_Uniform1ui);
+ SET_Uniform2ui(table, save_Uniform2ui);
+ SET_Uniform3ui(table, save_Uniform3ui);
+ SET_Uniform4ui(table, save_Uniform4ui);
+ SET_Uniform1uiv(table, save_Uniform1uiv);
+ SET_Uniform2uiv(table, save_Uniform2uiv);
+ SET_Uniform3uiv(table, save_Uniform3uiv);
+ SET_Uniform4uiv(table, save_Uniform4uiv);
#else
(void) save_ClearBufferiv;
(void) save_ClearBufferuiv;
(void) save_ClearBufferfv;
(void) save_ClearBufferfi;
+ (void) save_Uniform1ui;
+ (void) save_Uniform2ui;
+ (void) save_Uniform3ui;
+ (void) save_Uniform4ui;
+ (void) save_Uniform1uiv;
+ (void) save_Uniform2uiv;
+ (void) save_Uniform3uiv;
+ (void) save_Uniform4uiv;
#endif
return table;