shader->key = *key;
shader->compiler_ctx_state = *compiler_state;
+ bool is_pure_monolithic =
+ memcmp(&key->mono, &zeroed.mono, sizeof(key->mono)) != 0;
+
/* Monolithic-only shaders don't make a distinction between optimized
* and unoptimized. */
shader->is_monolithic =
!sel->main_shader_part ||
sel->main_shader_part->key.as_ls != key->as_ls ||
sel->main_shader_part->key.as_es != key->as_es ||
- memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0 ||
- memcmp(&key->mono, &zeroed.mono, sizeof(key->mono)) != 0;
+ is_pure_monolithic ||
+ memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
shader->is_optimized =
!sscreen->use_monolithic_shaders &&
/* If it's an optimized shader, compile it asynchronously. */
if (shader->is_optimized &&
+ !is_pure_monolithic &&
thread_index < 0) {
/* Compile it asynchronously. */
util_queue_add_job(&sscreen->shader_compiler_queue,