brw_nir_lower_vue_inputs(nir_shader *nir, bool is_scalar,
const struct brw_vue_map *vue_map)
{
- if (!is_scalar && nir->stage == MESA_SHADER_GEOMETRY) {
- foreach_list_typed(nir_variable, var, node, &nir->inputs) {
- var->data.driver_location = var->data.location;
- }
- nir_lower_io(nir, nir_var_shader_in, type_size_vec4);
- } else {
- foreach_list_typed(nir_variable, var, node, &nir->inputs) {
- var->data.driver_location = var->data.location;
- }
+ foreach_list_typed(nir_variable, var, node, &nir->inputs) {
+ var->data.driver_location = var->data.location;
+ }
- /* Inputs are stored in vec4 slots, so use type_size_vec4(). */
- nir_lower_io(nir, nir_var_shader_in, type_size_vec4);
+ /* Inputs are stored in vec4 slots, so use type_size_vec4(). */
+ nir_lower_io(nir, nir_var_shader_in, type_size_vec4);
+ if (is_scalar || nir->stage != MESA_SHADER_GEOMETRY) {
/* This pass needs actual constants */
nir_opt_constant_folding(nir);