| HASH_VERSION integer_constant NEWLINE {
_glcpp_parser_handle_version_declaration(parser, $2, NULL);
}
+| HASH_VERSION integer_constant IDENTIFIER NEWLINE {
+ _glcpp_parser_handle_version_declaration(parser, $2, $3);
+ }
| HASH NEWLINE
;
_glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t version,
const char *es_identifier)
{
+ /* Note: We assume that if any identifier is present, it means ES.
+ * The GLSL parser will double-check that the identifier is correct.
+ */
+ bool is_es = es_identifier != NULL;
+
macro_t *macro = hash_table_find (parser->defines, "__VERSION__");
if (macro) {
hash_table_remove (parser->defines, "__VERSION__");
add_builtin_define (parser, "__VERSION__", version);
if (version == 100)
+ is_es = true;
+ if (is_es)
add_builtin_define (parser, "GL_ES", 1);
- /* Currently, all ES2 implementations support highp in the
- * fragment shader, so we always define this macro in ES2.
+ /* Currently, all ES2/ES3 implementations support highp in the
+ * fragment shader, so we always define this macro in ES2/ES3.
* If we ever get a driver that doesn't support highp, we'll
* need to add a flag to the gl_context and check that here.
*/
- if (version >= 130 || version == 100)
+ if (version >= 130 || is_es)
add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
- ralloc_asprintf_rewrite_tail (&parser->output, &parser->output_length, "#version %" PRIiMAX, version);
+ ralloc_asprintf_rewrite_tail (&parser->output, &parser->output_length,
+ "#version %" PRIiMAX "%s%s", version,
+ es_identifier ? " " : "",
+ es_identifier ? es_identifier : "");
}