added SPAN_SPEC flag in smooth_multitextured_line()
authorBrian Paul <brian.paul@tungstengraphics.com>
Fri, 15 Feb 2002 03:39:37 +0000 (03:39 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 15 Feb 2002 03:39:37 +0000 (03:39 +0000)
src/mesa/swrast/s_lines.c

index 3fb895f160053362027e9f20a9a5bfbd1d2739ce..b50454f3b0f6f3501301d763813b11fe1a04e526 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: s_lines.c,v 1.25 2002/02/02 21:40:33 brianp Exp $ */
+/* $Id: s_lines.c,v 1.26 2002/02/15 03:39:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -566,7 +566,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
    ASSERT(ctx->Light.ShadeModel == GL_SMOOTH);
 
    INIT_SPAN(span);
-   span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_TEXTURE | SPAN_LAMBDA);
+   span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_SPEC | SPAN_TEXTURE | SPAN_LAMBDA);
 
 #define SET_XMAJOR 1
 #define INTERP_XY 1