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added SPAN_SPEC flag in smooth_multitextured_line()
author
Brian Paul
<brian.paul@tungstengraphics.com>
Fri, 15 Feb 2002 03:39:37 +0000
(
03:39
+0000)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Fri, 15 Feb 2002 03:39:37 +0000
(
03:39
+0000)
src/mesa/swrast/s_lines.c
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diff --git
a/src/mesa/swrast/s_lines.c
b/src/mesa/swrast/s_lines.c
index 3fb895f160053362027e9f20a9a5bfbd1d2739ce..b50454f3b0f6f3501301d763813b11fe1a04e526 100644
(file)
--- a/
src/mesa/swrast/s_lines.c
+++ b/
src/mesa/swrast/s_lines.c
@@
-1,4
+1,4
@@
-/* $Id: s_lines.c,v 1.2
5 2002/02/02 21:40:33
brianp Exp $ */
+/* $Id: s_lines.c,v 1.2
6 2002/02/15 03:39:37
brianp Exp $ */
/*
* Mesa 3-D graphics library
@@
-566,7
+566,7
@@
static void smooth_multitextured_line( GLcontext *ctx,
ASSERT(ctx->Light.ShadeModel == GL_SMOOTH);
INIT_SPAN(span);
- span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_TEXTURE | SPAN_LAMBDA);
+ span.arrayMask |= (SPAN_XY | SPAN_Z | SPAN_FOG | SPAN_RGBA | SPAN_
SPEC | SPAN_
TEXTURE | SPAN_LAMBDA);
#define SET_XMAJOR 1
#define INTERP_XY 1