eglCreatePbufferSurface should generate an EGL_BAD_MATCH error if:
1: The EGL_TEXTURE_FORMAT attribute is EGL_NO_TEXTURE and EGL_TEXTURE_TARGET
is something other than EGL_NO_TEXTURE
2: EGL_TEXTURE_FORMAT is something other than EGL_NO_TEXTURE and
EGL_TEXTURE_TARGET is EGL_NO_TEXTURE.
This fixes the dEQP-EGL.functional.negative_api.create_pbuffer_surface test.
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
EGLint type = surf->Type;
EGLint texture_type = EGL_PBUFFER_BIT;
EGLint i, err = EGL_SUCCESS;
+ EGLint tex_target = -1;
+ EGLint tex_format = -1;
if (!attrib_list)
return EGL_SUCCESS;
err = EGL_BAD_ATTRIBUTE;
break;
}
+
+ tex_format = val;
switch (val) {
case EGL_TEXTURE_RGB:
case EGL_TEXTURE_RGBA:
err = EGL_BAD_ATTRIBUTE;
break;
}
+
+ tex_target = val;
switch (val) {
case EGL_TEXTURE_2D:
case EGL_NO_TEXTURE:
break;
}
+ if (type == EGL_PBUFFER_BIT) {
+ if ((tex_target == EGL_NO_TEXTURE && tex_format != EGL_NO_TEXTURE) ||
+ (tex_format == EGL_NO_TEXTURE && tex_target != EGL_NO_TEXTURE)) {
+ err = EGL_BAD_MATCH;
+ }
+ }
+
if (err != EGL_SUCCESS) {
_eglLog(_EGL_WARNING, "bad surface attribute 0x%04x", attr);
break;