This along with the latest drm-fixes branch should help with bad performance
of MSAA. Remember: Nx MSAA can't be more than N times slower (where N=2,4,6).
Anyway, I recommend at least 512 MB of VRAM for Full HD 6x MSAA.
NOTE: This is a candidate for the 9.1 branch.
tex->tex.microtile = microtile;
tex->tex.macrotile[0] = macrotile;
tex->tex.stride_in_bytes_override = stride_in_bytes_override;
- tex->domain = base->flags & R300_RESOURCE_FLAG_TRANSFER ?
- RADEON_DOMAIN_GTT :
- RADEON_DOMAIN_VRAM | RADEON_DOMAIN_GTT;
+ tex->domain = base->flags & R300_RESOURCE_FLAG_TRANSFER ? RADEON_DOMAIN_GTT :
+ base->nr_samples > 1 ? RADEON_DOMAIN_VRAM :
+ RADEON_DOMAIN_VRAM | RADEON_DOMAIN_GTT;
tex->buf = buffer;
r300_texture_desc_init(rscreen, tex, base);