}
}
-void si_get_shader_buffers(struct si_context *sctx, uint shader,
+void si_get_shader_buffers(struct si_context *sctx,
+ enum pipe_shader_type shader,
uint start_slot, uint count,
struct pipe_shader_buffer *sbuf)
{
uint32_t *state);
void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
uint slot, struct pipe_constant_buffer *cbuf);
-void si_get_shader_buffers(struct si_context *sctx, uint shader,
+void si_get_shader_buffers(struct si_context *sctx,
+ enum pipe_shader_type shader,
uint start_slot, uint count,
struct pipe_shader_buffer *sbuf);
void si_set_ring_buffer(struct pipe_context *ctx, uint slot,