dri/nouveau: nv10: fix vertex format for GL_UNSIGNED_BYTE
authorAndrew Randrianasulu <randrianasulu@gmail.com>
Mon, 11 Jul 2011 20:05:13 +0000 (22:05 +0200)
committerChristoph Bumiller <e0425955@student.tuwien.ac.at>
Mon, 11 Jul 2011 20:12:13 +0000 (22:12 +0200)
Broken accidentally in f4efc256fd90beaff86321e4c6ce00f9be55092d,
the switch to rnn headers.

NV10TCL_VTXFMT_TYPE_BYTE_RGBA became U8_UNORM but B8G8R8A8_UNORM
was used instead.

src/mesa/drivers/dri/nouveau/nv10_render.c

index 20fb44784263d828f4fd458cd947d0037552842f..6134650346d4de34ebe033ba154e99ecf224f7ec 100644 (file)
@@ -99,7 +99,7 @@ get_hw_format(int type)
        case GL_UNSIGNED_SHORT:
                return NV10_3D_VTXBUF_FMT_TYPE_V16_SNORM;
        case GL_UNSIGNED_BYTE:
-               return NV10_3D_VTXBUF_FMT_TYPE_B8G8R8A8_UNORM;
+               return NV10_3D_VTXBUF_FMT_TYPE_U8_UNORM;
        default:
                assert(0);
        }