void *mem_ctx = state;
const bool r = this->merge_qualifier(loc, state, q);
- if (state->stage == MESA_SHADER_TESS_CTRL) {
+ if (state->stage == MESA_SHADER_GEOMETRY) {
+ if (q.flags.q.prim_type) {
+ /* Make sure this is a valid output primitive type. */
+ switch (q.prim_type) {
+ case GL_POINTS:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLE_STRIP:
+ break;
+ default:
+ _mesa_glsl_error(loc, state, "invalid geometry shader output "
+ "primitive type");
+ break;
+ }
+ }
+
+ /* Allow future assigments of global out's stream id value */
+ this->flags.q.explicit_stream = 0;
+ } else if (state->stage == MESA_SHADER_TESS_CTRL) {
node = new(mem_ctx) ast_tcs_output_layout(*loc);
+ } else {
+ _mesa_glsl_error(loc, state, "out layout qualifiers only valid in "
+ "tessellation control or geometry shaders");
}
return r;
layout_qualifier OUT_TOK ';'
{
$$ = NULL;
- if (state->stage == MESA_SHADER_GEOMETRY) {
- if ($1.flags.q.prim_type) {
- /* Make sure this is a valid output primitive type. */
- switch ($1.prim_type) {
- case GL_POINTS:
- case GL_LINE_STRIP:
- case GL_TRIANGLE_STRIP:
- break;
- default:
- _mesa_glsl_error(&@1, state, "invalid geometry shader output "
- "primitive type");
- break;
- }
- }
- if (!state->out_qualifier->merge_qualifier(& @1, state, $1))
- YYERROR;
-
- /* Allow future assigments of global out's stream id value */
- state->out_qualifier->flags.q.explicit_stream = 0;
- } else if (state->stage == MESA_SHADER_TESS_CTRL) {
- if (!state->out_qualifier->merge_out_qualifier(& @1, state, $1, $$))
- YYERROR;
- } else {
- _mesa_glsl_error(& @1, state,
- "out layout qualifiers only valid in "
- "tessellation control or geometry shaders");
- }
+ if (!state->out_qualifier->merge_out_qualifier(& @1, state, $1, $$))
+ YYERROR;
}
;