st/dri: move extension initilization to st/mesa completely
authorMarek Olšák <maraeo@gmail.com>
Sat, 6 Mar 2010 16:36:44 +0000 (17:36 +0100)
committerMarek Olšák <maraeo@gmail.com>
Thu, 11 Mar 2010 11:28:51 +0000 (12:28 +0100)
Extensions were enabled in both st/mesa and st/dri, with st/dri completely
overriding the decisions of st/mesa and exposing even the extensions claimed
to be unsupported by a pipe driver.

This commit moves the differences between the two to st/mesa and removes
the responsibilty of advertising extensions from st/dri.

src/gallium/state_trackers/dri/dri_extensions.c
src/mesa/state_tracker/st_extensions.c

index 1259813a4129273fd834a7b781ca296c3c621424..d98fe3b47b5fe7a7d0f46e87068dc05cfeba1a89 100644 (file)
 #include "dri_context.h"
 #include "state_tracker/st_context.h"
 
-#define need_GL_ARB_map_buffer_range
-#define need_GL_ARB_multisample
-#define need_GL_ARB_occlusion_query
-#define need_GL_ARB_point_parameters
-#define need_GL_ARB_provoking_vertex
-#define need_GL_ARB_shader_objects
-#define need_GL_ARB_texture_compression
-#define need_GL_ARB_vertex_array_object
-#define need_GL_ARB_vertex_buffer_object
-#define need_GL_ARB_vertex_program
-#define need_GL_ARB_vertex_shader
-#define need_GL_ARB_window_pos
-#define need_GL_EXT_blend_color
-#define need_GL_EXT_blend_equation_separate
-#define need_GL_EXT_blend_func_separate
-#define need_GL_EXT_blend_minmax
-#define need_GL_EXT_cull_vertex
-#define need_GL_EXT_draw_buffers2
-#define need_GL_EXT_fog_coord
-#define need_GL_EXT_framebuffer_object
-#define need_GL_EXT_multi_draw_arrays
-#define need_GL_EXT_provoking_vertex
-#define need_GL_EXT_secondary_color
-#define need_GL_EXT_stencil_two_side
-#define need_GL_APPLE_vertex_array_object
-#define need_GL_NV_vertex_program
-#define need_GL_VERSION_2_0
-#define need_GL_VERSION_2_1
-#include "main/remap_helper.h"
 #include "utils.h"
 
-/**
- * Extension strings exported by the driver.
- */
-static const struct dri_extension card_extensions[] = {
-   {"GL_ARB_fragment_shader", NULL},
-   {"GL_ARB_map_buffer_range", GL_ARB_map_buffer_range_functions},
-   {"GL_ARB_multisample", GL_ARB_multisample_functions},
-   {"GL_ARB_multitexture", NULL},
-   {"GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions},
-   {"GL_ARB_pixel_buffer_object", NULL},
-   {"GL_ARB_provoking_vertex", GL_ARB_provoking_vertex_functions},
-   {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
-   {"GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
-   {"GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
-   {"GL_ARB_shader_objects", GL_ARB_shader_objects_functions},
-   {"GL_ARB_texture_border_clamp", NULL},
-   {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
-   {"GL_ARB_texture_cube_map", NULL},
-   {"GL_ARB_texture_env_add", NULL},
-   {"GL_ARB_texture_env_combine", NULL},
-   {"GL_ARB_texture_env_dot3", NULL},
-   {"GL_ARB_texture_mirrored_repeat", NULL},
-   {"GL_ARB_texture_non_power_of_two", NULL},
-   {"GL_ARB_texture_rectangle", NULL},
-   {"GL_ARB_vertex_array_object", GL_ARB_vertex_array_object_functions},
-   {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
-   {"GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions},
-   {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
-   {"GL_ARB_window_pos", GL_ARB_window_pos_functions},
-   {"GL_EXT_blend_color", GL_EXT_blend_color_functions},
-   {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
-   {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
-   {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
-   {"GL_EXT_blend_subtract", NULL},
-   {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
-   {"GL_EXT_draw_buffers2", GL_EXT_draw_buffers2_functions},
-   {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
-   {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
-   {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
-   {"GL_EXT_packed_depth_stencil", NULL},
-   {"GL_EXT_pixel_buffer_object", NULL},
-   {"GL_EXT_provoking_vertex", GL_EXT_provoking_vertex_functions},
-   {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
-   {"GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions},
-   {"GL_EXT_stencil_wrap", NULL},
-   {"GL_EXT_texture_edge_clamp", NULL},
-   {"GL_EXT_texture_env_combine", NULL},
-   {"GL_EXT_texture_env_dot3", NULL},
-   {"GL_EXT_texture_filter_anisotropic", NULL},
-   {"GL_EXT_texture_lod_bias", NULL},
-   {"GL_3DFX_texture_compression_FXT1", NULL},
-   {"GL_APPLE_client_storage", NULL},
-   {"GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions},
-   {"GL_MESA_pack_invert", NULL},
-   {"GL_MESA_ycbcr_texture", NULL},
-   {"GL_NV_blend_square", NULL},
-   {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
-   {"GL_NV_vertex_program1_1", NULL},
-   {"GL_SGIS_generate_mipmap", NULL},
-   {NULL, NULL}
-};
-
 void
 dri_init_extensions(struct dri_context *ctx)
 {
-   /* The card_extensions list should be pruned according to the
-    * capabilities of the pipe_screen. This is actually something
-    * that can/should be done inside st_create_context().
-    * XXX Not pruning is very bogus. Always all these extensions above
-    * will be advertized, regardless what st_init_extensions
-    * (which depends on the pipe cap bits) does.
-    */
-   driInitExtensions(ctx->st->ctx, card_extensions, GL_TRUE);
+   /* New extensions should be added in mesa/state_tracker/st_extensions.c
+    * and not in this file. */
+   driInitExtensions(ctx->st->ctx, NULL, GL_TRUE);
 }
 
 /* vim: set sw=3 ts=8 sts=3 expandtab: */
index bc240e089388cb5d95d58b7bec5471066e92978c..e837924dbd11a2cac6f8f741c12a9671fe3b95e7 100644 (file)
@@ -172,12 +172,14 @@ void st_init_extensions(struct st_context *st)
    ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
    ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
    ctx->Extensions.ARB_vertex_program = GL_TRUE;
+   ctx->Extensions.ARB_window_pos = GL_TRUE;
 
    ctx->Extensions.EXT_blend_color = GL_TRUE;
    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
    ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
    ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+   ctx->Extensions.EXT_cull_vertex = GL_TRUE;
    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
    ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
@@ -194,12 +196,19 @@ void st_init_extensions(struct st_context *st)
    ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
 
+   ctx->Extensions.TDFX_texture_compression_FXT1 = GL_TRUE;
+
+   ctx->Extensions.APPLE_client_storage = GL_TRUE;
    ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
 
+   ctx->Extensions.MESA_pack_invert = GL_TRUE;
+
    ctx->Extensions.NV_blend_square = GL_TRUE;
    ctx->Extensions.NV_texgen_reflection = GL_TRUE;
    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
+   ctx->Extensions.NV_vertex_program = GL_TRUE;
+   ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
 
 #if FEATURE_OES_draw_texture
    ctx->Extensions.OES_draw_texture = GL_TRUE;