<param name="data" type="const GLvoid *" />
</function>
+ <function name="MapNamedBuffer" offset="assign">
+ <return type="GLvoid *" />
+ <param name="buffer" type="GLuint" />
+ <param name="access" type="GLenum" />
+ </function>
+
+ <function name="MapNamedBufferRange" offset="assign">
+ <return type="GLvoid *" />
+ <param name="buffer" type="GLuint" />
+ <param name="offset" type="GLintptr" />
+ <param name="length" type="GLsizeiptr" />
+ <param name="access" type="GLbitfield" />
+ </function>
+
<!-- Texture object functions -->
<function name="CreateTextures" offset="assign">
"glMapBufferRange");
}
+void * GLAPIENTRY
+_mesa_MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length,
+ GLbitfield access)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+
+ if (!ctx->Extensions.ARB_map_buffer_range) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMapNamedBufferRange("
+ "ARB_map_buffer_range not supported)");
+ return NULL;
+ }
+
+ bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBufferRange");
+ if (!bufObj)
+ return NULL;
+
+ return _mesa_map_buffer_range(ctx, bufObj, offset, length, access,
+ "glMapNamedBufferRange");
+}
+
/**
* Converts GLenum access from MapBuffer and MapNamedBuffer into
* flags for input to _mesa_map_buffer_range.
"glMapBuffer");
}
+void * GLAPIENTRY
+_mesa_MapNamedBuffer(GLuint buffer, GLenum access)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj;
+ GLbitfield accessFlags;
+
+ if (!get_map_buffer_access_flags(ctx, access, &accessFlags)) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glMapNamedBuffer(invalid access)");
+ return NULL;
+ }
+
+ bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMapNamedBuffer");
+ if (!bufObj)
+ return NULL;
+
+ return _mesa_map_buffer_range(ctx, bufObj, 0, bufObj->Size, accessFlags,
+ "glMapNamedBuffer");
+}
+
/**
* See GL_ARB_map_buffer_range spec
GLenum format, GLenum type,
const GLvoid *data);
-void * GLAPIENTRY
-_mesa_MapBuffer(GLenum target, GLenum access);
-
GLboolean GLAPIENTRY
_mesa_UnmapBuffer(GLenum target);
_mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
GLbitfield access);
+void * GLAPIENTRY
+_mesa_MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length,
+ GLbitfield access);
+
+void * GLAPIENTRY
+_mesa_MapBuffer(GLenum target, GLenum access);
+
+void * GLAPIENTRY
+_mesa_MapNamedBuffer(GLuint buffer, GLenum access);
+
+
void GLAPIENTRY
_mesa_FlushMappedBufferRange(GLenum target,
GLintptr offset, GLsizeiptr length);
{ "glCopyNamedBufferSubData", 45, -1 },
{ "glClearNamedBufferData", 45, -1 },
{ "glClearNamedBufferSubData", 45, -1 },
+ { "glMapNamedBuffer", 45, -1 },
+ { "glMapNamedBufferRange", 45, -1 },
{ "glCreateTextures", 45, -1 },
{ "glTextureStorage1D", 45, -1 },
{ "glTextureStorage2D", 45, -1 },