const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
GLint skipPixels;
ubyte *stmap;
+ struct gl_pixelstore_attrib clippedUnpack = *unpack;
+
+ if (!zoom) {
+ if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
+ &clippedUnpack)) {
+ /* totally clipped */
+ return;
+ }
+ }
strb = st_renderbuffer(ctx->DrawBuffer->
Attachment[BUFFER_STENCIL].Renderbuffer);
stmap = screen->transfer_map(screen, pt);
- pixels = _mesa_map_pbo_source(ctx, unpack, pixels);
+ pixels = _mesa_map_pbo_source(ctx, &clippedUnpack, pixels);
assert(pixels);
/* if width > MAX_WIDTH, have to process image in chunks */
GLubyte sValues[MAX_WIDTH];
GLuint zValues[MAX_WIDTH];
GLenum destType = GL_UNSIGNED_BYTE;
- const GLvoid *source = _mesa_image_address2d(unpack, pixels,
+ const GLvoid *source = _mesa_image_address2d(&clippedUnpack, pixels,
width, height,
format, type,
row, skipPixels);
_mesa_unpack_stencil_span(ctx, spanWidth, destType, sValues,
- type, source, unpack,
+ type, source, &clippedUnpack,
ctx->_ImageTransferState);
if (format == GL_DEPTH_STENCIL) {
_mesa_unpack_depth_span(ctx, spanWidth, GL_UNSIGNED_INT, zValues,
- (1 << 24) - 1, type, source, unpack);
+ (1 << 24) - 1, type, source,
+ &clippedUnpack);
}
if (zoom) {
skipPixels += spanWidth;
}
- _mesa_unmap_pbo_source(ctx, unpack);
+ _mesa_unmap_pbo_source(ctx, &clippedUnpack);
/* unmap the stencil buffer */
screen->transfer_unmap(screen, pt);