T(samplerCubeArray, 400, 999)
T(sampler2DRect, 140, 999)
T(samplerBuffer, 140, 999)
- T(sampler2DMS, 150, 999)
+ T(sampler2DMS, 150, 310)
T(sampler2DMSArray, 150, 999)
T(isampler1D, 130, 999)
T(isamplerCubeArray, 400, 999)
T(isampler2DRect, 140, 999)
T(isamplerBuffer, 140, 999)
- T(isampler2DMS, 150, 999)
+ T(isampler2DMS, 150, 310)
T(isampler2DMSArray, 150, 999)
T(usampler1D, 130, 999)
T(usamplerCubeArray, 400, 999)
T(usampler2DRect, 140, 999)
T(usamplerBuffer, 140, 999)
- T(usampler2DMS, 150, 999)
+ T(usampler2DMS, 150, 310)
T(usampler2DMSArray, 150, 999)
T(sampler1DShadow, 110, 999)
/* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */
/* these are reserved but not defined in GLSL 3.00 */
-sampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
-isampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
-usampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
+ /* [iu]sampler2DMS are defined in GLSL ES 3.10 */
+sampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
+isampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
+usampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
sampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, SAMPLER2DMSARRAY);
isampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMSARRAY);
usampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 0, yyextra->ARB_texture_multisample_enable, USAMPLER2DMSARRAY);