# define R300_GB_LINE_STUFF_ENABLE (1<<1)
# define R300_GB_TRIANGLE_STUFF_ENABLE (1<<2)
# define R300_GB_STENCIL_AUTO_ENABLE (1<<4)
-# define R300_GB_UNK30 (1<<30)
+# define R300_GB_UNK31 (1<<31)
/* each of the following is 2 bits wide */
#define R300_GB_TEX_REPLICATE 0
#define R300_GB_TEX_ST 1
#define R300_RS_CNTL_0 0x4300
# define R300_RS_CNTL_TC_CNT_SHIFT 2
# define R300_RS_CNTL_TC_CNT_MASK (7 << 2)
-# define R300_RS_CNTL_CI_CNT_SHIFT 7 /* number of color interpolators used */
+# define R300_RS_CNTL_CI_CNT_SHIFT 7 /* number of color interpolators used */
# define R300_RS_CNTL_0_UNKNOWN_18 (1 << 18)
/* Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n register. */
#define R300_RS_CNTL_1 0x4304
# define R300_TX_HEIGHTMASK_SHIFT 11
# define R300_TX_HEIGHTMASK_MASK (2047 << 11)
# define R300_TX_UNK23 (1 << 23)
-# define R300_TX_SIZE_SHIFT 26 /* largest of width, height */
-# define R300_TX_SIZE_MASK (15 << 26)
+# define R300_TX_MAX_MIP_LEVEL_SHIFT 26
+# define R300_TX_MAX_MIP_LEVEL_MASK (0xf << 26)
# define R300_TX_SIZE_PROJECTED (1<<30)
# define R300_TX_SIZE_TXPITCH_EN (1<<31)
#define R300_TX_FORMAT_0 0x44C0
/* Routing and texture-related */
-static r300TexObj default_tex_obj={
- filter:R300_TX_MAG_FILTER_LINEAR | R300_TX_MIN_FILTER_LINEAR,
- pitch: 0x8000,
- size: (0xff << R300_TX_WIDTHMASK_SHIFT)
- | (0xff << R300_TX_HEIGHTMASK_SHIFT)
- | (0x8 << R300_TX_SIZE_SHIFT),
- format: 0x88a0c,
- offset: 0x0,
- unknown4: 0x0,
- unknown5: 0x0
- };
-
- /* there is probably a system to these value, but, for now,
- we just try by hand */
-
-static int inline translate_src(int src)
-{
- switch (src) {
- case GL_TEXTURE:
- return 1;
- break;
- case GL_CONSTANT:
- return 2;
- break;
- case GL_PRIMARY_COLOR:
- return 3;
- break;
- case GL_PREVIOUS:
- return 4;
- break;
- case GL_ZERO:
- return 5;
- break;
- case GL_ONE:
- return 6;
- break;
- default:
- return 0;
- }
-}
/* r300 doesnt handle GL_CLAMP and GL_MIRROR_CLAMP_EXT correctly when filter is NEAREST.
* Since texwrap produces same results for GL_CLAMP and GL_CLAMP_TO_EDGE we use them instead.
tmu_mappings[i] = hw_tmu;
t=r300->state.texture.unit[i].texobj;
- //fprintf(stderr, "format=%08x\n", r300->state.texture.unit[i].format);
- if(t == NULL){
- fprintf(stderr, "Texture unit %d enabled, but corresponding texobj is NULL, using default object.\n", i);
- exit(-1);
- t=&default_tex_obj;
- }
-
- //fprintf(stderr, "t->format=%08x\n", t->format);
if((t->format & 0xffffff00)==0xffffff00) {
WARN_ONCE("unknown texture format (entry %x) encountered. Help me !\n", t->format & 0xff);
- //fprintf(stderr, "t->format=%08x\n", t->format);
}
if (RADEON_DEBUG & DEBUG_STATE)
r300->hw.tex.filter.cmd[R300_TEX_VALUE_0 + hw_tmu] = gen_fixed_filter(t->filter) | (hw_tmu << 28);
/* Currently disabled! */
- r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0;
+ r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0; //0x20501f80;
r300->hw.tex.size.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->size;
r300->hw.tex.format.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->format;
r300->hw.tex.pitch.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pitch_reg;
r300->hw.tex.offset.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->offset;
+
+ if(t->offset & R300_TXO_MACRO_TILE) {
+ WARN_ONCE("macro tiling enabled!\n");
+ }
+
+ if(t->offset & R300_TXO_MICRO_TILE) {
+ WARN_ONCE("micro tiling enabled!\n");
+ }
+
r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0 + hw_tmu] = 0x0;
r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0 + hw_tmu] = t->pp_border_color;
r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE
| R300_GB_LINE_STUFF_ENABLE
- | R300_GB_TRIANGLE_STUFF_ENABLE /*| R300_GB_UNK30*/;
+ | R300_GB_TRIANGLE_STUFF_ENABLE /*| R300_GB_UNK31*/;
r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_0] = 0x66666666;
r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_1] = 0x06666666;
exit(-1);
}
+ /* z compress? */
+ //r300->hw.unk4F10.cmd[1] |= R300_DEPTH_FORMAT_UNK32;
+
r300->hw.unk4F10.cmd[3] = 0x00000003;
r300->hw.unk4F10.cmd[4] = 0x00000000;
}
t->size = (((tObj->Image[0][t->base.firstLevel]->Width - 1) << R300_TX_WIDTHMASK_SHIFT)
- |((tObj->Image[0][t->base.firstLevel]->Height - 1) << R300_TX_HEIGHTMASK_SHIFT));
+ |((tObj->Image[0][t->base.firstLevel]->Height - 1) << R300_TX_HEIGHTMASK_SHIFT))
+ |((numLevels - 1) << R300_TX_MAX_MIP_LEVEL_SHIFT);
/* Only need to round to nearest 32 for textures, but the blitter
* requires 64-byte aligned pitches, and we may/may not need the
if (baseImage->IsCompressed) {
t->pitch =
(tObj->Image[0][t->base.firstLevel]->Width + 63) & ~(63);
- t->size |= ((log2Width>log2Height)?log2Width:log2Height)<<R300_TX_SIZE_SHIFT;
}
else if (tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
unsigned int align = blitWidth - 1;
t->pitch_reg = (((tObj->Image[0][t->base.firstLevel]->Width) + align) & ~align) - 1;
}
else {
- t->size |= ((log2Width>log2Height)?log2Width:log2Height)<<R300_TX_SIZE_SHIFT;
t->pitch =
((tObj->Image[0][t->base.firstLevel]->Width *
texelBytes) + 63) & ~(63);