-/* $Id: glapitemp.h,v 1.28 2001/03/28 17:20:20 brianp Exp $ */
+/* $Id: glapitemp.h,v 1.29 2001/06/05 19:29:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2)
{
- DISPATCH(EvalMesh1, (mode, i1, i2), (F, ";"));
+ DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh(0x%x, %d, %d);", mode, i1, i2));
}
KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, ";"));
+ DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);", mode, i1, i2, j1, j2));
}
KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer)
{
- DISPATCH(FeedbackBuffer, (size, type, buffer), (F, ";"));
+ DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);", size, type, buffer));
}
KEYWORD1 void KEYWORD2 NAME(Finish)(void)
KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat *params)
{
- DISPATCH(GetLightfv, (light, pname, params), (F, ";"));
+ DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);", light, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint *params)
{
- DISPATCH(GetLightiv, (light, pname, params), (F, ";"));
+ DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);", light, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble *v)
{
- DISPATCH(GetMapdv, (target, query, v), (F, ";"));
+ DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);", target, query, v));
}
KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat *v)
{
- DISPATCH(GetMapfv, (target, query, v), (F, ";"));
+ DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);", target, query, v));
}
KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint *v)
{
- DISPATCH(GetMapiv, (target, query, v), (F, ";"));
+ DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);", target, query, v));
}
KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat *params)
{
- DISPATCH(GetMaterialfv, (face, pname, params), (F, ";"));
+ DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p;", face, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint *params)
{
- DISPATCH(GetMaterialiv, (face, pname, params), (F, ";"));
+ DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);", face, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat *values)
{
- DISPATCH(GetPixelMapfv, (map, values), (F, ";"));
+ DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);", map, values));
}
KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint *values)
{
- DISPATCH(GetPixelMapuiv, (map, values), (F, ";"));
+ DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);", map, values));
}
KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort *values)
{
- DISPATCH(GetPixelMapusv, (map, values), (F, ";"));
+ DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);", map, values));
}
KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte *mask)
{
- DISPATCH(GetPolygonStipple, (mask), (F, ";"));
+ DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);", mask));
}
KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name)
KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params)
{
- DISPATCH(GetTexEnvfv, (target, pname, params), (F, ";"));
+ DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGettexEnvfv(0x%x, 0x%x, %p);", target, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint *params)
{
- DISPATCH(GetTexEnviv, (target, pname, params), (F, ";"));
+ DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);", target, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum target, GLenum pname, GLint *params)
{
- DISPATCH(GetTexGeniv, (target, pname, params), (F, ";"));
+ DISPATCH(GetTexGeniv, (target, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);", target, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum target, GLenum pname, GLdouble *params)
{
- DISPATCH(GetTexGendv, (target, pname, params), (F, ";"));
+ DISPATCH(GetTexGendv, (target, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p;", target, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum target, GLenum pname, GLfloat *params)
{
- DISPATCH(GetTexGenfv, (target, pname, params), (F, ";"));
+ DISPATCH(GetTexGenfv, (target, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);", target, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, ";"));
+ DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);", target, level, format, type, pixels));
}
KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, ";"));
+ DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);", target, level, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params)
{
- DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, ";"));
+ DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);", target, level, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params)
{
- DISPATCH(GetTexParameterfv, (target, pname, params), (F, ";"));
+ DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);", target, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint *params)
{
- DISPATCH(GetTexParameteriv, (target, pname, params), (F, ";"));
+ DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);", target, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode)
{
- DISPATCH(Hint, (target, mode), (F, ";"));
+ DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);", target, mode));
}
KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask)
{
- DISPATCH(IndexMask, (mask), (F, ";"));
+ DISPATCH(IndexMask, (mask), (F, "glIndexMask(%u);", mask));
}
KEYWORD1 void KEYWORD2 NAME(InitNames)(void)
{
- DISPATCH(InitNames, (), (F, ";"));
+ DISPATCH(InitNames, (), (F, "glInitNames();"));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap)
KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param)
{
- DISPATCH(Lightf, (light, pname, param), (F, ";"));
+ DISPATCH(Lightf, (light, pname, param), (F, "glLightfv(0x%x, 0x%x, %g);", light, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param)
{
- DISPATCH(Lighti, (light, pname, param), (F, ";"));
+ DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);", light, pname, param));
}
KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat *params)
{
- DISPATCH(Lightfv, (light, pname, params), (F, ";"));
+ DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);", light, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint *params)
{
- DISPATCH(Lightiv, (light, pname, params), (F, ";"));
+ DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);", light, pname, params));
}
KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param)
{
- DISPATCH(LightModelf, (pname, param), (F, ";"));
+ DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param)
{
- DISPATCH(LightModeli, (pname, param), (F, ";"));
+ DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat *params)
{
- DISPATCH(LightModelfv, (pname, params), (F, ";"));
+ DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);", pname, params));
}
KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint *params)
{
- DISPATCH(LightModeliv, (pname, params), (F, ";"));
+ DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);", pname, params));
}
KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width)
{
- DISPATCH(LineWidth, (width), (F, ";"));
+ DISPATCH(LineWidth, (width), (F, "glLineWidth(%g);", width));
}
KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern)
{
- DISPATCH(LineStipple, (factor, pattern), (F, ";"));
+ DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, 0x%x);", factor, pattern));
}
KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base)
{
- DISPATCH(ListBase, (base), (F, ";"));
+ DISPATCH(ListBase, (base), (F, "glListbase(%d);", base));
}
KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void)
{
- DISPATCH(LoadIdentity, (), (F, ";"));
+ DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();"));
}
KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble *m)
{
- DISPATCH(LoadMatrixd, (m), (F, ";"));
+ DISPATCH(LoadMatrixd, (m), (F, "glLoadMatirxd(%p);", m));
}
KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat *m)
{
- DISPATCH(LoadMatrixf, (m), (F, ";"));
+ DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);", m));
}
KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name)
{
- DISPATCH(LoadName, (name), (F, ";"));
+ DISPATCH(LoadName, (name), (F, "glLoadName(%u);", name));
}
KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode)
{
- DISPATCH(LogicOp, (opcode), (F, ";"));
+ DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);", opcode));
}
KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode)
{
- DISPATCH(MatrixMode, (mode), (F, ";"));
+ DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);", mode));
}
KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble *m)
{
- DISPATCH(MultMatrixd, (m), (F, ";"));
+ DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);", m));
}
KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat *m)
{
- DISPATCH(MultMatrixf, (m), (F, ";"));
+ DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);", m));
}
KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode)
KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param)
{
- DISPATCH(PixelStoref, (pname, param), (F, ";"));
+ DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param)
{
- DISPATCH(PixelStorei, (pname, param), (F, ";"));
+ DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param)
{
- DISPATCH(PixelTransferf, (pname, param), (F, ";"));
+ DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param)
{
- DISPATCH(PixelTransferi, (pname, param), (F, ";"));
+ DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);", pname, param));
}
KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor)
{
- DISPATCH(PixelZoom, (xfactor, yfactor), (F, ";"));
+ DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);", xfactor, yfactor));
}
KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size)
{
- DISPATCH(PointSize, (size), (F, ";"));
+ DISPATCH(PointSize, (size), (F, "glPointSize(%f);", size));
}
KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode)
{
- DISPATCH(PolygonMode, (face, mode), (F, ";"));
+ DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);", face, mode));
}
KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte *pattern)
{
- DISPATCH(PolygonStipple, (pattern), (F, ";"));
+ DISPATCH(PolygonStipple, (pattern), (F, "glPolygonStipple(%p);", pattern));
}
KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void)
KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y)
{
- DISPATCH(RasterPos2d, (x, y), (F, ";"));
+ DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%g, %g);", x, y));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y)
{
- DISPATCH(RasterPos2f, (x, y), (F, ";"));
+ DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%g, %g);", x, y));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y)
{
- DISPATCH(RasterPos2i, (x, y), (F, ";"));
+ DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);", x, y));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y)
{
- DISPATCH(RasterPos2s, (x, y), (F, ";"));
+ DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);", x, y));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(RasterPos3d, (x, y, z), (F, ";"));
+ DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%g, %g, %g);", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(RasterPos3f, (x, y, z), (F, ";"));
+ DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%g, %g, %g);", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z)
{
- DISPATCH(RasterPos3i, (x, y, z), (F, ";"));
+ DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z)
{
- DISPATCH(RasterPos3s, (x, y, z), (F, ";"));
+ DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(RasterPos4d, (x, y, z, w), (F, ";"));
+ DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%g, %g, %g, %g);", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- DISPATCH(RasterPos4f, (x, y, z, w), (F, ";"));
+ DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%g, %g, %g, %g);", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w)
{
- DISPATCH(RasterPos4i, (x, y, z, w), (F, ";"));
+ DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w)
{
- DISPATCH(RasterPos4s, (x, y, z, w), (F, ";"));
+ DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);", x, y, z, w));
}
KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble *v)
KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(Translated, (x, y, z), (F, ";"));
+ DISPATCH(Translated, (x, y, z), (F, "glTranslated(%g, %g, %g);", x, y, z));
}
KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z)
KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint *textures)
{
- DISPATCH(DeleteTextures, (n, textures), (F, ";"));
+ DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);", n, textures));
}
KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum cap)
KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count)
{
- DISPATCH(DrawArrays, (mode, first, count), (F, ";"));
+ DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);", mode, first, count));
}
KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid *ptr)
{
- DISPATCH(EdgeFlagPointer, (stride, ptr), (F, ";"));
+ DISPATCH(EdgeFlagPointer, (stride, ptr), (F, "glEdgeFlagPointer(%d, %p);", stride, ptr));
}
KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum cap)
KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint *textures)
{
- DISPATCH(GenTextures, (n, textures), (F, ";"));
+ DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);", n, textures));
}
KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid **params)
{
- DISPATCH(GetPointerv, (pname, params), (F, ";"));
+ DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);", pname, params));
}
KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid *ptr)
{
- DISPATCH(IndexPointer, (type, stride, ptr), (F, ";"));
+ DISPATCH(IndexPointer, (type, stride, ptr), (F, "glIndexPointer(0x%x, %d, %p);", type, stride, ptr));
}
KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer)
{
- DISPATCH(InterleavedArrays, (format, stride, pointer), (F, ";"));
+ DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);", format, stride, pointer));
}
KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture)
KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr)
{
- DISPATCH(NormalPointer, (type, stride, ptr), (F, ";"));
+ DISPATCH(NormalPointer, (type, stride, ptr), (F, "glNormalPointer(0x%x, %d, %p);", type, stride, ptr));
}
KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units)
{
- DISPATCH(PolygonOffset, (factor, units), (F, ";"));
+ DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%g, %g);", factor, units));
}
KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void)
KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities)
{
- DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, ";"));
+ DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);", n, textures, priorities));
}
KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask)