const GLfloat * params)
{
GET_CURRENT_CONTEXT(ctx);
+
+ if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
+ return;
+ }
+
switch (pname) {
case GL_EMISSION:
MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params);
MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
break;
case GL_SHININESS:
- MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
+ if (*params < 0 || *params > ctx->Const.MaxShininess)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMaterial(invalid shininess: %f out range [0, %f])",
+ *params, ctx->Const.MaxShininess);
+ else
+ MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
break;
case GL_COLOR_INDEXES:
MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);