for(j = 0; j < Elements(stw_pf_color); ++j) {
const struct stw_pf_color_info *color = &stw_pf_color[j];
- if(!screen->is_format_supported(screen, color->format, PIPE_TEXTURE_2D,
- PIPE_BIND_RENDER_TARGET |
+ if(!screen->is_format_supported(screen, color->format, PIPE_TEXTURE_2D,
+ 0, PIPE_BIND_RENDER_TARGET |
PIPE_BIND_DISPLAY_TARGET, 0))
continue;
const struct stw_pf_depth_info *depth = &stw_pf_depth_stencil[l];
if(!screen->is_format_supported(screen, depth->format, PIPE_TEXTURE_2D,
- PIPE_BIND_DEPTH_STENCIL, 0))
+ 0, PIPE_BIND_DEPTH_STENCIL, 0))
continue;
stw_pixelformat_add( stw_dev, color, depth, 0, doublebuffer, samples );