#include "state.h"
#include "transformfeedback.h"
#include "uniforms.h"
-#include "vbo/vbo.h"
#include "program/prog_print.h"
}
+/**
+ * Figure out the number of transform feedback primitives that will be output
+ * considering the drawing mode, number of vertices, and instance count,
+ * assuming that no geometry shading is done and primitive restart is not
+ * used.
+ *
+ * This is used by driver back-ends in implementing the PRIMITIVES_GENERATED
+ * and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries. It is also used to
+ * pre-validate draw calls in GLES3 (where draw calls only succeed if there is
+ * enough room in the transform feedback buffer for the result).
+ */
+static size_t
+count_tessellated_primitives(GLenum mode, GLuint count, GLuint num_instances)
+{
+ size_t num_primitives;
+ switch (mode) {
+ case GL_POINTS:
+ num_primitives = count;
+ break;
+ case GL_LINE_STRIP:
+ num_primitives = count >= 2 ? count - 1 : 0;
+ break;
+ case GL_LINE_LOOP:
+ num_primitives = count >= 2 ? count : 0;
+ break;
+ case GL_LINES:
+ num_primitives = count / 2;
+ break;
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ case GL_POLYGON:
+ num_primitives = count >= 3 ? count - 2 : 0;
+ break;
+ case GL_TRIANGLES:
+ num_primitives = count / 3;
+ break;
+ case GL_QUAD_STRIP:
+ num_primitives = count >= 4 ? ((count / 2) - 1) * 2 : 0;
+ break;
+ case GL_QUADS:
+ num_primitives = (count / 4) * 2;
+ break;
+ case GL_LINES_ADJACENCY:
+ num_primitives = count / 4;
+ break;
+ case GL_LINE_STRIP_ADJACENCY:
+ num_primitives = count >= 4 ? count - 3 : 0;
+ break;
+ case GL_TRIANGLES_ADJACENCY:
+ num_primitives = count / 6;
+ break;
+ case GL_TRIANGLE_STRIP_ADJACENCY:
+ num_primitives = count >= 6 ? (count - 4) / 2 : 0;
+ break;
+ default:
+ assert(!"Unexpected primitive type in count_tessellated_primitives");
+ num_primitives = 0;
+ break;
+ }
+ return num_primitives * num_instances;
+}
+
+
static bool
validate_draw_arrays(struct gl_context *ctx, const char *func,
GLenum mode, GLsizei count, GLsizei numInstances)
if (need_xfb_remaining_prims_check(ctx)) {
struct gl_transform_feedback_object *xfb_obj
= ctx->TransformFeedback.CurrentObject;
- size_t prim_count = vbo_count_tessellated_primitives(mode, count, numInstances);
+ size_t prim_count = count_tessellated_primitives(mode, count, numInstances);
if (xfb_obj->GlesRemainingPrims < prim_count) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(exceeds transform feedback size)", func);
size_t xfb_prim_count = 0;
for (i = 0; i < primcount; ++i)
- xfb_prim_count += vbo_count_tessellated_primitives(mode, count[i], 1);
+ xfb_prim_count += count_tessellated_primitives(mode, count[i], 1);
if (xfb_obj->GlesRemainingPrims < xfb_prim_count) {
_mesa_error(ctx, GL_INVALID_OPERATION,
}
-/**
- * Figure out the number of transform feedback primitives that will be output
- * considering the drawing mode, number of vertices, and instance count,
- * assuming that no geometry shading is done and primitive restart is not
- * used.
- *
- * This is used by driver back-ends in implementing the PRIMITIVES_GENERATED
- * and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries. It is also used to
- * pre-validate draw calls in GLES3 (where draw calls only succeed if there is
- * enough room in the transform feedback buffer for the result).
- */
-size_t
-vbo_count_tessellated_primitives(GLenum mode, GLuint count,
- GLuint num_instances)
-{
- size_t num_primitives;
- switch (mode) {
- case GL_POINTS:
- num_primitives = count;
- break;
- case GL_LINE_STRIP:
- num_primitives = count >= 2 ? count - 1 : 0;
- break;
- case GL_LINE_LOOP:
- num_primitives = count >= 2 ? count : 0;
- break;
- case GL_LINES:
- num_primitives = count / 2;
- break;
- case GL_TRIANGLE_STRIP:
- case GL_TRIANGLE_FAN:
- case GL_POLYGON:
- num_primitives = count >= 3 ? count - 2 : 0;
- break;
- case GL_TRIANGLES:
- num_primitives = count / 3;
- break;
- case GL_QUAD_STRIP:
- num_primitives = count >= 4 ? ((count / 2) - 1) * 2 : 0;
- break;
- case GL_QUADS:
- num_primitives = (count / 4) * 2;
- break;
- case GL_LINES_ADJACENCY:
- num_primitives = count / 4;
- break;
- case GL_LINE_STRIP_ADJACENCY:
- num_primitives = count >= 4 ? count - 3 : 0;
- break;
- case GL_TRIANGLES_ADJACENCY:
- num_primitives = count / 6;
- break;
- case GL_TRIANGLE_STRIP_ADJACENCY:
- num_primitives = count >= 6 ? (count - 4) / 2 : 0;
- break;
- default:
- assert(!"Unexpected primitive type in count_tessellated_primitives");
- num_primitives = 0;
- break;
- }
- return num_primitives * num_instances;
-}
-
-
-
/**
* In some degenarate cases we can improve our ability to merge
* consecutive primitives. For example: