*/
#include "util/u_memory.h"
+#include "util/u_blitter.h"
#include "util/u_upload_mgr.h"
#include "util/u_math.h"
#include "util/u_debug.h"
lima_state_fini(ctx);
+ if (ctx->blitter)
+ util_blitter_destroy(ctx->blitter);
+
if (ctx->suballocator)
u_suballocator_destroy(ctx->suballocator);
slab_create_child(&ctx->transfer_pool, &screen->transfer_pool);
+ ctx->blitter = util_blitter_create(&ctx->base);
+ if (!ctx->blitter)
+ goto err_out;
+
ctx->uploader = u_upload_create_default(&ctx->base);
if (!ctx->uploader)
goto err_out;
*/
#include "util/u_memory.h"
+#include "util/u_blitter.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_math.h"
slab_free(&ctx->transfer_pool, trans);
}
+static void
+lima_util_blitter_save_states(struct lima_context *ctx)
+{
+ util_blitter_save_blend(ctx->blitter, (void *)ctx->blend);
+ util_blitter_save_depth_stencil_alpha(ctx->blitter, (void *)ctx->zsa);
+ util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
+ util_blitter_save_rasterizer(ctx->blitter, (void *)ctx->rasterizer);
+ util_blitter_save_fragment_shader(ctx->blitter, ctx->fs);
+ util_blitter_save_vertex_shader(ctx->blitter, ctx->vs);
+ util_blitter_save_viewport(ctx->blitter,
+ &ctx->viewport.transform);
+ util_blitter_save_scissor(ctx->blitter, &ctx->scissor);
+ util_blitter_save_vertex_elements(ctx->blitter,
+ ctx->vertex_elements);
+ util_blitter_save_vertex_buffer_slot(ctx->blitter,
+ ctx->vertex_buffers.vb);
+
+ util_blitter_save_framebuffer(ctx->blitter, &ctx->framebuffer.base);
+
+ util_blitter_save_fragment_sampler_states(ctx->blitter,
+ ctx->tex_stateobj.num_samplers,
+ (void**)ctx->tex_stateobj.samplers);
+ util_blitter_save_fragment_sampler_views(ctx->blitter,
+ ctx->tex_stateobj.num_textures,
+ ctx->tex_stateobj.textures);
+}
+
static void
lima_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
{
- debug_error("lima_blit not implemented\n");
+ struct lima_context *ctx = lima_context(pctx);
+ struct pipe_blit_info info = *blit_info;
+
+ if (util_try_blit_via_copy_region(pctx, &info)) {
+ return; /* done */
+ }
+
+ if (info.mask & PIPE_MASK_S) {
+ debug_printf("lima: cannot blit stencil, skipping\n");
+ info.mask &= ~PIPE_MASK_S;
+ }
+
+ if (!util_blitter_is_blit_supported(ctx->blitter, &info)) {
+ debug_printf("lima: blit unsupported %s -> %s\n",
+ util_format_short_name(info.src.resource->format),
+ util_format_short_name(info.dst.resource->format));
+ return;
+ }
+
+ lima_util_blitter_save_states(ctx);
+
+ util_blitter_blit(ctx->blitter, &info);
}
static void