Some <math.h> files do not define M_PI, in which case, provide our own definition
Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
#include <GL/glut.h>
#include "shaderutil.h"
+#ifndef M_PI
+#define M_PI 3.1415926535
+#endif
static char *FragProgFile = "skinning.frag";
static char *VertProgFile = "skinning.vert";
#include <GL/glew.h>
#include <GL/glut.h>
+#ifndef M_PI
+#define M_PI 3.1415926535
+#endif
static GLint WinWidth = 300, WinHeight = 300;
static GLint win = 0;
#include <GL/glut.h>
#include "shaderutil.h"
+#ifndef M_PI
+#define M_PI 3.1415926535
+#endif
static GLint WinWidth = 300, WinHeight = 300;
static char *FragProgFile = NULL;