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glsl: Fix type of label 'default' in switch statement.
author
Vinson Lee
<vlee@vmware.com>
Sat, 20 Nov 2010 01:28:22 +0000
(17:28 -0800)
committer
Vinson Lee
<vlee@vmware.com>
Sat, 20 Nov 2010 01:28:22 +0000
(17:28 -0800)
src/glsl/lower_vector.cpp
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diff --git
a/src/glsl/lower_vector.cpp
b/src/glsl/lower_vector.cpp
index ae501201004b30bebe06136dcc570a7bf5b2052c..93c37638bbd4eb7397cbcc61a49b65ac45169ce0 100644
(file)
--- a/
src/glsl/lower_vector.cpp
+++ b/
src/glsl/lower_vector.cpp
@@
-169,7
+169,7
@@
lower_vector_visitor::handle_rvalue(ir_rvalue **rvalue)
case GLSL_TYPE_INT: d.i[assigned] = c->value.i[0]; break;
case GLSL_TYPE_FLOAT: d.f[assigned] = c->value.f[0]; break;
case GLSL_TYPE_BOOL: d.b[assigned] = c->value.b[0]; break;
- defa
tul
: assert(!"Should not get here."); break;
+ defa
ult
: assert(!"Should not get here."); break;
}
write_mask |= (1U << i);