util_format_z24_unorm_s8_uint_pack_s_8uint(uint8_t *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height);
void
-util_format_z24_unorm_s8_uint_pack_separate(uint8_t *dst_row, unsigned dst_stride, const uint32_t *z_src_row, unsigned z_src_stride, const uint8_t *s_src_row, unsigned s_src_stride, const unsigned width, unsigned height);
+util_format_z24_unorm_s8_uint_pack_separate(uint8_t *dst_row, unsigned dst_stride, const uint32_t *z_src_row, unsigned z_src_stride, const uint8_t *s_src_row, unsigned s_src_stride, unsigned width, unsigned height);
void
util_format_s8_uint_z24_unorm_unpack_z_float(float *dst_row, unsigned dst_stride, const uint8_t *src_row, unsigned src_stride, unsigned width, unsigned height);
void *util_make_layered_clear_vertex_shader(struct pipe_context *pipe)
{
- const unsigned semantic_names[] = {TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_GENERIC};
+ const enum tgsi_semantic semantic_names[] = {TGSI_SEMANTIC_POSITION,
+ TGSI_SEMANTIC_GENERIC};
const unsigned semantic_indices[] = {0, 0};
return util_make_vertex_passthrough_shader_with_so(pipe, 2, semantic_names,