Must not change to/from swrast after Render.Start or bad things will happen.
(Driver will still somewhat incorrectly report an implementation error,
and apps can't really figure out if a prog is natively supported as validation
is later - could try doing it earlier to give some hint at least, even though
native status may still change later due to fog etc.)
#define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2))
#define TEXBIND_SET(n, x) ((x)<<((n)*4))
+static void
+i830_render_prevalidate(struct intel_context *intel)
+{
+}
+
static void
i830_render_start(struct intel_context *intel)
{
i830->intel.vtbl.update_texture_state = i830UpdateTextureState;
i830->intel.vtbl.flush_cmd = i830_flush_cmd;
i830->intel.vtbl.render_start = i830_render_start;
+ i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;
i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;
}
#include "i915_context.h"
static void
-i915_render_start(struct intel_context *intel)
+i915_render_prevalidate(struct intel_context *intel)
{
struct i915_context *i915 = i915_context(&intel->ctx);
i915ValidateFragmentProgram(i915);
}
+static void
+i915_render_start(struct intel_context *intel)
+{
+}
+
static void
i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
i915->intel.vtbl.lost_hardware = i915_lost_hardware;
i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
i915->intel.vtbl.render_start = i915_render_start;
+ i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
i915->intel.vtbl.set_draw_region = i915_set_draw_region;
i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
i915->intel.vtbl.flush_cmd = i915_flush_cmd;
void (*update_texture_state) (struct intel_context * intel);
void (*render_start) (struct intel_context * intel);
+ void (*render_prevalidate) (struct intel_context * intel);
void (*set_draw_region) (struct intel_context * intel,
struct intel_region * draw_region,
struct intel_region * depth_region);
struct vertex_buffer *VB = &tnl->vb;
GLuint i;
+ intel->vtbl.render_prevalidate( intel );
+
/* Don't handle clipping or indexed vertices.
*/
if (intel->RenderIndex != 0 ||