si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
- if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs)) {
- /* XXX: Emitting the PS state even when only the VS changed
- * fixes random failures with piglit glsl-max-varyings.
- * Not sure why...
- */
- sctx->emitted.named.ps = NULL;
+ if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs))
si_update_spi_map(sctx);
- }
if (sctx->ps_db_shader_control != sctx->ps_shader->current->db_shader_control) {
sctx->ps_db_shader_control = sctx->ps_shader->current->db_shader_control;