}
-void
-draw_set_vertex_shader(struct draw_context *draw,
- const struct pipe_shader_state *shader)
-{
- draw_flush( draw );
- draw->vertex_shader = *shader;
-}
-
void
draw_set_vertex_buffer(struct draw_context *draw,
struct draw_stage *stage );
-void
-draw_set_vertex_shader(struct draw_context *draw,
- const struct pipe_shader_state *shader);
+void * draw_create_vertex_shader(struct draw_context *draw,
+ const struct pipe_shader_state *shader);
+void draw_bind_vertex_shader(struct draw_context *draw,
+ void *vcso);
+void draw_delete_vertex_shader(struct draw_context *draw,
+ void *vcso);
void
#include "draw_vertex.h"
+#include "x86/rtasm/x86sse.h"
/**
* Basic vertex info.
void (*tri)( struct draw_stage *,
struct prim_header * );
-
+
void (*end)( struct draw_stage * );
void (*reset_stipple_counter)( struct draw_stage * );
#define VCACHE_OVERFLOW 4
#define VS_QUEUE_LENGTH (VCACHE_SIZE + VCACHE_OVERFLOW + 1) /* can never fill up */
+/**
+ * Private version of the compiled vertex_shader
+ */
+struct draw_vertex_shader {
+ const struct pipe_shader_state *state;
+#if defined(__i386__) || defined(__386__)
+ struct x86_function sse2_program;
+#endif
+};
/**
* Private context for the drawing module.
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX];
- struct pipe_shader_state vertex_shader;
+ const struct draw_vertex_shader *vertex_shader;
struct pipe_vertex_buffer feedback_buffer[PIPE_ATTRIB_MAX];
struct pipe_vertex_element feedback_element[PIPE_ATTRIB_MAX];
/*printf("fetch vertex %u: \n", j);*/
/* loop over vertex attributes (vertex shader inputs) */
- for (attr = 0; attr < draw->vertex_shader.num_inputs; attr++) {
+ for (attr = 0; attr < draw->vertex_shader->state->num_inputs; attr++) {
unsigned buf = draw->vertex_element[attr].vertex_buffer_index;
const void *src
#include "draw_context.h"
#include "draw_vertex.h"
+#include "x86/rtasm/x86sse.h"
+
#include "pipe/tgsi/exec/tgsi_core.h"
static INLINE unsigned
float (*constant)[4],
struct tgsi_exec_vector *temporary );
+
/**
* Transform vertices with the current vertex program/shader
* Up to four vertices can be shaded at a time.
const float *trans = draw->viewport.translate;
assert(count <= 4);
- assert(draw->vertex_shader.output_semantic_name[0]
+ assert(draw->vertex_shader->state->output_semantic_name[0]
== TGSI_SEMANTIC_POSITION);
#ifdef DEBUG
/* init machine state */
tgsi_exec_machine_init(&machine,
- draw->vertex_shader.tokens,
+ draw->vertex_shader->state->tokens,
PIPE_MAX_SAMPLERS,
NULL /*samplers*/ );
draw_vertex_fetch( draw, &machine, elts, count );
/* run shader */
- if( draw->vertex_shader.executable != NULL ) {
- codegen_function func = (codegen_function) draw->vertex_shader.executable;
+ if( draw->vertex_shader->state->executable != NULL ) {
+ codegen_function func = (codegen_function) draw->vertex_shader->state->executable;
func(
machine.Inputs,
machine.Outputs,
draw->vs.queue_nr = 0;
}
+
+void *
+draw_create_vertex_shader(struct draw_context *draw,
+ const struct pipe_shader_state *shader)
+{
+ struct draw_vertex_shader *vs = calloc(1, sizeof(struct draw_vertex_shader));
+
+ vs->state = shader;
+#if defined(__i386__) || defined(__386__)
+ x86_init_func(&vs->sse2_program);
+
+ tgsi_emit_sse2(shader->tokens, &vs->sse2_program);
+
+ ((struct pipe_shader_state*)(vs->state))->executable =
+ x86_get_func(&vs->sse2_program);
+#endif
+
+ return vs;
+}
+
+void draw_bind_vertex_shader(struct draw_context *draw,
+ void *vcso)
+{
+ draw_flush(draw);
+ draw->vertex_shader = (struct draw_vertex_shader*)(vcso);
+}
+
+void draw_delete_vertex_shader(struct draw_context *draw,
+ void *vcso)
+{
+ struct draw_vertex_shader *vs = (struct draw_vertex_shader*)(vcso);
+#if defined(__i386__) || defined(__386__)
+ x86_release_func(&vs->sse2_program);
+#endif
+ free(vcso);
+}
+
+
+
{
}
-
-static void *
-i915_create_shader_state(struct pipe_context *pipe,
- const struct pipe_shader_state *templ)
+static void * i915_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
{
return 0;
}
-static void i915_bind_fs_state( struct pipe_context *pipe,
- void *fs )
+static void i915_bind_fs_state(struct pipe_context *pipe, void *fs)
{
struct i915_context *i915 = i915_context(pipe);
i915->dirty |= I915_NEW_FS;
}
+static void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
+{
+ /*do nothing*/
+}
-static void i915_bind_vs_state(struct pipe_context *pipe,
- void *vs)
+static void *
+i915_create_vs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
{
struct i915_context *i915 = i915_context(pipe);
/* just pass-through to draw module */
- draw_set_vertex_shader(i915->draw, (const struct pipe_shader_state *)vs);
+ return draw_create_vertex_shader(i915->draw, templ);
}
-static void i915_delete_shader_state(struct pipe_context *pipe,
- void *shader)
+static void i915_bind_vs_state(struct pipe_context *pipe, void *vs)
{
- /*do nothing*/
+ struct i915_context *i915 = i915_context(pipe);
+
+ /* just pass-through to draw module */
+ draw_bind_vertex_shader(i915->draw, vs);
+}
+
+static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
+{
+ struct i915_context *i915 = i915_context(pipe);
+
+ /* just pass-through to draw module */
+ draw_delete_vertex_shader(i915->draw, shader);
}
static void i915_set_constant_buffer(struct pipe_context *pipe,
i915->pipe.create_rasterizer_state = i915_create_rasterizer_state;
i915->pipe.bind_rasterizer_state = i915_bind_rasterizer_state;
i915->pipe.delete_rasterizer_state = i915_delete_rasterizer_state;
- i915->pipe.create_fs_state = i915_create_shader_state;
+ i915->pipe.create_fs_state = i915_create_fs_state;
i915->pipe.bind_fs_state = i915_bind_fs_state;
- i915->pipe.delete_fs_state = i915_delete_shader_state;
- i915->pipe.create_vs_state = i915_create_shader_state;
+ i915->pipe.delete_fs_state = i915_delete_fs_state;
+ i915->pipe.create_vs_state = i915_create_vs_state;
i915->pipe.bind_vs_state = i915_bind_vs_state;
- i915->pipe.delete_vs_state = i915_delete_shader_state;
+ i915->pipe.delete_vs_state = i915_delete_vs_state;
i915->pipe.set_blend_color = i915_set_blend_color;
i915->pipe.set_clip_state = i915_set_clip_state;
softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
- softpipe->pipe.create_fs_state = softpipe_create_shader_state;
+ softpipe->pipe.create_fs_state = softpipe_create_fs_state;
softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
- softpipe->pipe.delete_fs_state = softpipe_delete_shader_state;
- softpipe->pipe.create_vs_state = softpipe_create_shader_state;
+ softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
+ softpipe->pipe.create_vs_state = softpipe_create_vs_state;
softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
- softpipe->pipe.delete_vs_state = softpipe_delete_shader_state;
+ softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
softpipe->pipe.set_blend_color = softpipe_set_blend_color;
softpipe->pipe.set_clip_state = softpipe_set_clip_state;
#define SP_NEW_VS 0x2000
#define SP_NEW_CONSTANTS 0x4000
+struct sp_vertex_shader_state {
+ const struct pipe_shader_state *state;
+ void *draw_data;
+};
-struct softpipe_context {
+struct softpipe_context {
struct pipe_context pipe; /**< base class */
struct softpipe_winsys *winsys; /**< window system interface */
const struct pipe_depth_stencil_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
const struct pipe_shader_state *fs;
- const struct pipe_shader_state *vs;
+ const struct sp_vertex_shader_state *vs;
struct pipe_blend_color blend_color;
struct pipe_clear_color_state clear_color;
void softpipe_set_feedback_state( struct pipe_context *,
const struct pipe_feedback_state * );
-void *
-softpipe_create_shader_state( struct pipe_context *,
- const struct pipe_shader_state * );
-void softpipe_bind_fs_state( struct pipe_context *, void * );
-void softpipe_bind_vs_state( struct pipe_context *, void * );
-void softpipe_delete_shader_state( struct pipe_context *, void * );
+void *softpipe_create_fs_state(struct pipe_context *,
+ const struct pipe_shader_state *);
+void softpipe_bind_fs_state(struct pipe_context *, void *);
+void softpipe_delete_fs_state(struct pipe_context *, void *);
+void *softpipe_create_vs_state(struct pipe_context *,
+ const struct pipe_shader_state *);
+void softpipe_bind_vs_state(struct pipe_context *, void *);
+void softpipe_delete_vs_state(struct pipe_context *, void *);
void softpipe_set_polygon_stipple( struct pipe_context *,
const struct pipe_poly_stipple * );
*/
static void calculate_vertex_layout( struct softpipe_context *softpipe )
{
- const struct pipe_shader_state *vs = softpipe->vs;
+ const struct pipe_shader_state *vs = softpipe->vs->state;
const struct pipe_shader_state *fs = softpipe->fs;
const interp_mode colorInterp
= softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
#include "pipe/draw/draw_context.h"
-void * softpipe_create_shader_state(struct pipe_context *pipe,
- const struct pipe_shader_state *templ)
+void * softpipe_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
{
- /* we just want the pipe_shader_state template in the bind calls */
+ /* Decide whether we'll be codegenerating this shader and if so do
+ * that now.
+ */
+
return 0;
}
softpipe->dirty |= SP_NEW_FS;
}
+void softpipe_delete_fs_state(struct pipe_context *pipe,
+ void *shader)
+{
+}
+
+
+void * softpipe_create_vs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct sp_vertex_shader_state *state =
+ malloc(sizeof(struct sp_vertex_shader_state));
+
+ state->state = templ;
+ state->draw_data = draw_create_vertex_shader(softpipe->draw,
+ state->state);
+
+ return state;
+}
void softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- softpipe->vs = (struct pipe_shader_state *)vs;
+ softpipe->vs = (const struct sp_vertex_shader_state *)vs;
- softpipe->dirty |= SP_NEW_VS;
+ draw_bind_vertex_shader(softpipe->draw, softpipe->vs->draw_data);
- draw_set_vertex_shader(softpipe->draw, (struct pipe_shader_state *)vs);
+ softpipe->dirty |= SP_NEW_VS;
}
-
-void softpipe_delete_shader_state( struct pipe_context *pipe,
- void *shader )
+void softpipe_delete_vs_state(struct pipe_context *pipe,
+ void *vs)
{
- /* do nothing */
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ struct sp_vertex_shader_state *state =
+ (struct sp_vertex_shader_state *)vs;
+
+ draw_delete_vertex_shader(softpipe->draw, state->draw_data);
+ free(state);
}
+
+
void softpipe_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
const struct pipe_constant_buffer *buf)
prog->serialNo = 1;
-#if defined(__i386__) || defined(__386__)
- x86_init_func( &prog->sse2_program );
-#endif
-
return _mesa_init_vertex_program( ctx,
&prog->Base,
target,
case GL_VERTEX_PROGRAM_ARB:
{
struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
-#if defined(__i386__) || defined(__386__)
- x86_release_func( &stvp->sse2_program );
-#endif
st_remove_vertex_program(st, stvp);
}
break;
draw_set_viewport_state(draw, &st->state.viewport);
draw_set_clip_state(draw, &st->state.clip);
draw_set_rasterizer_state(draw, &st->state.rasterizer->state);
- draw_set_vertex_shader(draw, &st->state.vs->state);
+ draw_bind_vertex_shader(draw, st->state.vs->data);
/* XXX need to set vertex info too */
if (TGSI_DEBUG)
tgsi_dump( tokensOut, 0 );
-#if defined(__i386__) || defined(__386__)
- if (stvp->sse2_program.csr == stvp->sse2_program.store)
- tgsi_emit_sse2( tokensOut, &stvp->sse2_program );
-
- if (!cso->state.executable)
- ((struct cso_vertex_shader*)cso)->state.executable = (void *) x86_get_func( &stvp->sse2_program );
-#endif
-
return cso;
}
/** The program in TGSI format */
struct tgsi_token tokens[ST_FP_MAX_TOKENS];
-#if defined(__i386__) || defined(__386__)
- struct x86_function sse2_program;
-#endif
-
/** Pointer to the corresponding cached shader */
const struct cso_vertex_shader *vs;