/* Internal */
void Map_Fragment_Program(r700_AssemblerBase *pAsm,
struct gl_fragment_program *mesa_fp,
- GLcontext *ctx); //richard glsl nov.27
+ GLcontext *ctx);
GLboolean Find_Instruction_Dependencies_fp(struct r700_fragment_program *fp,
struct gl_fragment_program *mesa_fp);
GLboolean r700TranslateFragmentShader(struct r700_fragment_program *fp,
struct gl_fragment_program *mesa_vp,
- GLcontext *ctx); //richard glsl nov.27
+ GLcontext *ctx);
/* Interface */
extern void r700SelectFragmentShader(GLcontext *ctx);
paramList = vp->mesa_program->Base.Parameters;
if(NULL != paramList) {
- //vp->mesa_program was cloned, not updated by glsl shader api.
- //_mesa_reference_program has already checked glsl shProg is ok and set ctx->VertexProgem._Current
- // so, use ctx->VertexProgem._Current
+ /* vp->mesa_program was cloned, not updated by glsl shader api. */
+ /* _mesa_reference_program has already checked glsl shProg is ok and set ctx->VertexProgem._Current */
+ /* so, use ctx->VertexProgem._Current */
struct gl_program_parameter_list *paramListOrginal =
paramListOrginal = ctx->VertexProgram._Current->Base.Parameters;
-
- //---------------------------
-
+
_mesa_load_state_parameters(ctx, paramList);
if (paramList->NumParameters > R700_MAX_DX9_CONSTS)