INCLUDES = $(SHARED_INCLUDES) $(EXPAT_INCLUDES)
OBJECTS = $(C_SOURCES:.c=.o) \
+ $(CXX_SOURCES:.cpp=.o) \
$(ASM_SOURCES:.S=.o)
$(LIBDRM_CFLAGS)
CFLAGS += $(API_DEFINES)
+CXXFLAGS += $(API_DEFINES)
##### RULES #####
.c.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
+.cpp.o:
+ $(CC) -c $(INCLUDES) $(CXXFLAGS) $(DRIVER_DEFINES) $< -o $@
+
.S.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
$(COMMON_SOURCES) \
$(DRIVER_SOURCES)
+CXX_SOURCES = \
+ brw_fs.cpp
+
ASM_SOURCES =
DRIVER_DEFINES = -I../intel
GLbitfield tex_units_used;
};
+struct brw_shader {
+ struct gl_shader base;
+
+ /** Shader IR transformed for native compile, at link time. */
+ struct exec_list *ir;
+};
+
+struct brw_shader_program {
+ struct gl_shader_program base;
+};
/* Data about a particular attempt to compile a program. Note that
* there can be many of these, each in a different GL state
--- /dev/null
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+extern "C" {
+#include "main/macros.h"
+#include "main/shaderobj.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/prog_optimize.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_wm.h"
+#include "talloc.h"
+}
+
+struct gl_shader *
+brw_new_shader(GLcontext *ctx, GLuint name, GLuint type)
+{
+ struct brw_shader *shader;
+
+ shader = talloc_zero(NULL, struct brw_shader);
+ shader->base.Type = type;
+ shader->base.Name = name;
+ if (shader) {
+ _mesa_init_shader(ctx, &shader->base);
+ }
+
+ return &shader->base;
+}
+
+struct gl_shader_program *
+brw_new_shader_program(GLcontext *ctx, GLuint name)
+{
+ struct brw_shader_program *prog;
+ prog = talloc_zero(NULL, struct brw_shader_program);
+ if (prog) {
+ _mesa_init_shader_program(ctx, &prog->base);
+ }
+ return &prog->base;
+}
+
+GLboolean
+brw_compile_shader(GLcontext *ctx, struct gl_shader *shader)
+{
+ if (!_mesa_ir_compile_shader(ctx, shader))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+GLboolean
+brw_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
+{
+ if (!_mesa_ir_link_shader(ctx, prog))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
functions->DeleteProgram = brwDeleteProgram;
functions->IsProgramNative = brwIsProgramNative;
functions->ProgramStringNotify = brwProgramStringNotify;
+
+ functions->CompileShader = brw_compile_shader;
+ functions->LinkShader = brw_link_shader;
}
const struct brw_reg *arg0,
const struct brw_reg *arg1);
+GLboolean brw_compile_shader(GLcontext *ctx,
+ struct gl_shader *shader);
+GLboolean brw_link_shader(GLcontext *ctx, struct gl_shader_program *prog);
+struct gl_shader *brw_new_shader(GLcontext *ctx, GLuint name, GLuint type);
+struct gl_shader_program *brw_new_shader_program(GLcontext *ctx, GLuint name);
+
#endif
}
}
+void
+_mesa_init_shader(GLcontext *ctx, struct gl_shader *shader)
+{
+ shader->RefCount = 1;
+}
/**
* Allocate a new gl_shader object, initialize it.
assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER ||
type == GL_GEOMETRY_SHADER_ARB);
shader = talloc_zero(NULL, struct gl_shader);
+ shader->Type = type;
+ shader->Name = name;
if (shader) {
- shader->Type = type;
- shader->Name = name;
- shader->RefCount = 1;
+ _mesa_init_shader(ctx, shader);
}
return shader;
}
}
}
+void
+_mesa_init_shader_program(GLcontext *ctx, struct gl_shader_program *prog)
+{
+ prog->Type = GL_SHADER_PROGRAM_MESA;
+ prog->RefCount = 1;
+ prog->Attributes = _mesa_new_parameter_list();
+#if FEATURE_ARB_geometry_shader4
+ prog->Geom.VerticesOut = 0;
+ prog->Geom.InputType = GL_TRIANGLES;
+ prog->Geom.OutputType = GL_TRIANGLE_STRIP;
+#endif
+}
/**
* Allocate a new gl_shader_program object, initialize it.
struct gl_shader_program *shProg;
shProg = talloc_zero(NULL, struct gl_shader_program);
if (shProg) {
- shProg->Type = GL_SHADER_PROGRAM_MESA;
shProg->Name = name;
- shProg->RefCount = 1;
- shProg->Attributes = _mesa_new_parameter_list();
-#if FEATURE_ARB_geometry_shader4
- shProg->Geom.VerticesOut = 0;
- shProg->Geom.InputType = GL_TRIANGLES;
- shProg->Geom.OutputType = GL_TRIANGLE_STRIP;
-#endif
+ _mesa_init_shader_program(ctx, shProg);
}
return shProg;
}
_mesa_reference_shader_program(GLcontext *ctx,
struct gl_shader_program **ptr,
struct gl_shader_program *shProg);
+extern void
+_mesa_init_shader(GLcontext *ctx, struct gl_shader *shader);
extern struct gl_shader *
_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
+extern void
+_mesa_init_shader_program(GLcontext *ctx, struct gl_shader_program *prog);
+
extern struct gl_shader_program *
_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);