For gen6 we will use the ALL_SLICES_AT_EACH_LOD miptree layout for
separate stencil/hiz. This is needed because gen6 hiz and separate
stencil only support a single miplevel. When accessing the other LODs,
we will program a tile aligned offset for the bo.
PRM Volume 1, Part 1, 7.18.3.7.2 For separate stencil buffer [DevILK]
to [DevSNB]:
"The separate stencil buffer does not support mip mapping, thus the
storage for LODs other than LOD 0 is not needed."
We still allocate storage for the other stencil mip-levels within a
single texture, but each mip-level will use non-mip-array spacing.
PRM Volume 2, Part 1, 7.5.3 Hierarchical Depth Buffer
"[DevSNB]: The hierarchical depth buffer does not support the LOD
field, it is assumed by hardware to be zero. A separate
hierarachical depth buffer is required for each LOD used, and the
corresponding buffer’s state delivered to hardware each time a new
depth buffer state with modified LOD is delivered."
We allocate storage for the other hiz mip-levels within a single
texture, but each mip-level will use non-mip-array spacing.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
_mesa_get_format_base_format(format) == GL_DEPTH_STENCIL &&
(brw->must_use_separate_stencil ||
(brw->has_separate_stencil && brw_is_hiz_depth_format(brw, format)))) {
+ const bool force_all_slices_at_each_lod = brw->gen == 6;
mt->stencil_mt = intel_miptree_create(brw,
mt->target,
MESA_FORMAT_S_UINT8,
true,
num_samples,
INTEL_MIPTREE_TILING_ANY,
- false);
+ force_all_slices_at_each_lod);
if (!mt->stencil_mt) {
intel_miptree_release(&mt);
return NULL;
struct intel_mipmap_tree *mt)
{
assert(mt->hiz_mt == NULL);
+ const bool force_all_slices_at_each_lod = brw->gen == 6;
mt->hiz_mt = intel_miptree_create(brw,
mt->target,
mt->format,
true,
mt->num_samples,
INTEL_MIPTREE_TILING_ANY,
- false);
+ force_all_slices_at_each_lod);
if (!mt->hiz_mt)
return false;