rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = rmesa->state.color.drawOffset
+ rmesa->r200Screen->fbLocation;
rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = rmesa->state.color.drawPitch;
+ if (rmesa->sarea->tiling_enabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE;
+ }
}
rmesa->lastStamp = dPriv->lastStamp;
}
+ R200_STATECHANGE( rmesa, ctx );
+ if (rmesa->sarea->tiling_enabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE;
+ }
+ else rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] &= ~R200_COLOR_TILE_ENABLE;
+
if ( sarea->ctx_owner != rmesa->dri.hwContext ) {
sarea->ctx_owner = rmesa->dri.hwContext;
}
#define R200_RE_HEIGHT_SHIFT 16
#define R200_RB3D_COLORPITCH 0x1c48
#define R200_COLORPITCH_MASK 0x000001ff8
+#define R200_COLOR_TILE_ENABLE (1 << 16)
+#define R200_COLOR_MICROTILE_ENABLE (1 << 17)
#define R200_COLOR_ENDIAN_NO_SWAP (0 << 18)
#define R200_COLOR_ENDIAN_WORD_SWAP (1 << 18)
#define R200_COLOR_ENDIAN_DWORD_SWAP (2 << 18)
/* Check if kernel module is new enough to support cube maps */
screen->drmSupportsCubeMaps = (sPriv->drmMinor >= 7);
/* Check if kernel module is new enough to support blend color and
- separate blend functions/equations */
- screen->drmSupportsBlendColor = (sPriv->drmMinor >= 11);
-
+ separate blend functions/equations */
+ screen->drmSupportsBlendColor = (sPriv->drmMinor >= 11);
}
+ /* Check if ddx has set up a surface reg to cover depth buffer */
+ screen->depthHasSurface = (sPriv->ddxMajor > 4);
}
screen->mmio.handle = dri_priv->registerHandle;
{
__DRIscreenPrivate *psp;
- static const __DRIversion ddx_expected = { 4, 0, 0 };
+ static const __DRIutilversion2 ddx_expected = { 4, 5, 0, 0 };
static const __DRIversion dri_expected = { 4, 0, 0 };
static const __DRIversion drm_expected = { 1, 5, 0 };
- if ( ! driCheckDriDdxDrmVersions2( "R200",
+ if ( ! driCheckDriDdxDrmVersions3( "R200",
dri_version, & dri_expected,
ddx_version, & ddx_expected,
drm_version, & drm_expected ) ) {
return NULL;
}
-
+
psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
ddx_version, dri_version, drm_version,
frame_buffer, pSAREA, fd,
GLboolean drmSupportsCubeMaps; /* need radeon kernel module >=1.7 */
GLboolean drmSupportsBlendColor; /* need radeon kernel module >= 1.11 */
+ GLboolean depthHasSurface;
/* Configuration cache with default values for all contexts */
driOptionCache optionCache;
* manner as the engine. In each case, the linear block address (ba)
* is calculated, and then wired with x and y to produce the final
* memory address.
+ * The chip will do address translation on its own if the surface registers
+ * are set up correctly. It is not quite enough to get it working with hyperz too...
*/
#define BIT(x,b) ((x & (1<<b))>>b)
GLint x, GLint y )
{
GLuint pitch = rmesa->r200Screen->frontPitch;
- GLuint b = ((y & 0x7FF) >> 4) * ((pitch & 0xFFF) >> 5) + ((x & 0x7FF) >> 5);
- GLuint a =
- (BIT(x,0) << 2) |
- (BIT(y,0) << 3) |
- (BIT(x,1) << 4) |
- (BIT(y,1) << 5) |
- (BIT(x,3) << 6) |
- (BIT(x,4) << 7) |
- (BIT(x,2) << 8) |
- (BIT(y,2) << 9) |
- (BIT(y,3) << 10) |
- (((pitch & 0x20) ? (b & 0x01) : ((b & 0x01) ^ (BIT(y,4)))) << 11) |
- ((b >> 1) << 12);
- return a;
+ if (rmesa->r200Screen->depthHasSurface) {
+ return 4*(x + y*pitch);
+ }
+ else {
+ GLuint b = ((y & 0x7FF) >> 4) * ((pitch & 0xFFF) >> 5) + ((x & 0x7FF) >> 5);
+ GLuint a =
+ (BIT(x,0) << 2) |
+ (BIT(y,0) << 3) |
+ (BIT(x,1) << 4) |
+ (BIT(y,1) << 5) |
+ (BIT(x,3) << 6) |
+ (BIT(x,4) << 7) |
+ (BIT(x,2) << 8) |
+ (BIT(y,2) << 9) |
+ (BIT(y,3) << 10) |
+ (((pitch & 0x20) ? (b & 0x01) : ((b & 0x01) ^ (BIT(y,4)))) << 11) |
+ ((b >> 1) << 12);
+ return a;
+ }
}
static GLuint r200_mba_z16( r200ContextPtr rmesa, GLint x, GLint y )
{
GLuint pitch = rmesa->r200Screen->frontPitch;
- GLuint b = ((y & 0x7FF) >> 4) * ((pitch & 0xFFF) >> 6) + ((x & 0x7FF) >> 6);
- GLuint a =
- (BIT(x,0) << 1) |
- (BIT(y,0) << 2) |
- (BIT(x,1) << 3) |
- (BIT(y,1) << 4) |
- (BIT(x,2) << 5) |
- (BIT(x,4) << 6) |
- (BIT(x,5) << 7) |
- (BIT(x,3) << 8) |
- (BIT(y,2) << 9) |
- (BIT(y,3) << 10) |
- (((pitch & 0x40) ? (b & 0x01) : ((b & 0x01) ^ (BIT(y,4)))) << 11) |
- ((b >> 1) << 12);
- return a;
+ if (rmesa->r200Screen->depthHasSurface) {
+ return 2*(x + y*pitch);
+ }
+ else {
+ GLuint b = ((y & 0x7FF) >> 4) * ((pitch & 0xFFF) >> 6) + ((x & 0x7FF) >> 6);
+ GLuint a =
+ (BIT(x,0) << 1) |
+ (BIT(y,0) << 2) |
+ (BIT(x,1) << 3) |
+ (BIT(y,1) << 4) |
+ (BIT(x,2) << 5) |
+ (BIT(x,4) << 6) |
+ (BIT(x,5) << 7) |
+ (BIT(x,3) << 8) |
+ (BIT(y,2) << 9) |
+ (BIT(y,3) << 10) |
+ (((pitch & 0x40) ? (b & 0x01) : ((b & 0x01) ^ (BIT(y,4)))) << 11) |
+ ((b >> 1) << 12);
+ return a;
+ }
}
rmesa->r200Screen->fbLocation)
& R200_COLOROFFSET_MASK);
rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = rmesa->state.color.drawPitch;
+ if (rmesa->sarea->tiling_enabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE;
+ }
}
rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = ((rmesa->state.color.drawPitch &
R200_COLORPITCH_MASK) |
R200_COLOR_ENDIAN_NO_SWAP);
+ /* (fixed size) sarea is initialized to zero afaics so can omit version check. Phew! */
+ if (rmesa->sarea->tiling_enabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE;
+ }
rmesa->hw.set.cmd[SET_SE_CNTL] = (R200_FFACE_CULL_CCW |
R200_BFACE_SOLID |
rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = rmesa->state.color.drawOffset
+ rmesa->radeonScreen->fbLocation;
rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = rmesa->state.color.drawPitch;
+ if (rmesa->sarea->tiling_enabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE;
+ }
}
rmesa->lastStamp = dPriv->lastStamp;
}
+ RADEON_STATECHANGE( rmesa, ctx );
+ if (rmesa->sarea->tiling_enabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE;
+ }
+ else rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] &= ~RADEON_COLOR_TILE_ENABLE;
+
if ( sarea->ctx_owner != rmesa->dri.hwContext ) {
int i;
sarea->ctx_owner = rmesa->dri.hwContext;
screen->depthOffset = dri_priv->depthOffset;
screen->depthPitch = dri_priv->depthPitch;
+ /* Check if ddx has set up a surface reg to cover depth buffer */
+ screen->depthHasSurface = ((sPriv->ddxMajor > 4) &&
+ (screen->chipset & RADEON_CHIPSET_TCL));
+
screen->texOffset[RADEON_LOCAL_TEX_HEAP] = dri_priv->textureOffset
+ screen->fbLocation;
screen->texSize[RADEON_LOCAL_TEX_HEAP] = dri_priv->textureSize;
{
__DRIscreenPrivate *psp;
- static const __DRIversion ddx_expected = { 4, 0, 0 };
+ static const __DRIutilversion2 ddx_expected = { 4, 5, 0, 0 };
static const __DRIversion dri_expected = { 4, 0, 0 };
static const __DRIversion drm_expected = { 1, 3, 0 };
- if ( ! driCheckDriDdxDrmVersions2( "Radeon",
+ if ( ! driCheckDriDdxDrmVersions3( "Radeon",
dri_version, & dri_expected,
ddx_version, & ddx_expected,
drm_version, & drm_expected ) ) {
unsigned int gart_buffer_offset; /* offset in card memory space */
unsigned int gart_texture_offset; /* offset in card memory space */
+ GLboolean depthHasSurface;
+
/* Configuration cache with default values for all contexts */
driOptionCache optionCache;
} radeonScreenRec, *radeonScreenPtr;
* manner as the engine. In each case, the linear block address (ba)
* is calculated, and then wired with x and y to produce the final
* memory address.
+ * The chip will do address translation on its own if the surface registers
+ * are set up correctly. It is not quite enough to get it working with hyperz too...
*/
static GLuint radeon_mba_z32( radeonContextPtr rmesa,
GLint x, GLint y )
{
GLuint pitch = rmesa->radeonScreen->frontPitch;
- GLuint ba, address = 0; /* a[0..1] = 0 */
+ if (rmesa->radeonScreen->depthHasSurface) {
+ return 4*(x + y*pitch);
+ }
+ else {
+ GLuint ba, address = 0; /* a[0..1] = 0 */
- ba = (y / 16) * (pitch / 16) + (x / 16);
+ ba = (y / 16) * (pitch / 16) + (x / 16);
- address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
- address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
- address |=
- (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */
- address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
+ address |= (x & 0x7) << 2; /* a[2..4] = x[0..2] */
+ address |= (y & 0x3) << 5; /* a[5..6] = y[0..1] */
+ address |=
+ (((x & 0x10) >> 2) ^ (y & 0x4)) << 5; /* a[7] = x[4] ^ y[2] */
+ address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
- address |= (y & 0x8) << 7; /* a[10] = y[3] */
- address |=
- (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */
- address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
+ address |= (y & 0x8) << 7; /* a[10] = y[3] */
+ address |=
+ (((x & 0x8) << 1) ^ (y & 0x10)) << 7; /* a[11] = x[3] ^ y[4] */
+ address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
- return address;
+ return address;
+ }
}
static __inline GLuint radeon_mba_z16( radeonContextPtr rmesa, GLint x, GLint y )
{
GLuint pitch = rmesa->radeonScreen->frontPitch;
- GLuint ba, address = 0; /* a[0] = 0 */
+ if (rmesa->radeonScreen->depthHasSurface) {
+ return 2*(x + y*pitch);
+ }
+ else {
+ GLuint ba, address = 0; /* a[0] = 0 */
- ba = (y / 16) * (pitch / 32) + (x / 32);
+ ba = (y / 16) * (pitch / 32) + (x / 32);
- address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
- address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
- address |= (x & 0x8) << 4; /* a[7] = x[3] */
- address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
- address |= (y & 0x8) << 7; /* a[10] = y[3] */
- address |= ((x & 0x10) ^ (y & 0x10)) << 7; /* a[11] = x[4] ^ y[4] */
- address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
+ address |= (x & 0x7) << 1; /* a[1..3] = x[0..2] */
+ address |= (y & 0x7) << 4; /* a[4..6] = y[0..2] */
+ address |= (x & 0x8) << 4; /* a[7] = x[3] */
+ address |= (ba & 0x3) << 8; /* a[8..9] = ba[0..1] */
+ address |= (y & 0x8) << 7; /* a[10] = y[3] */
+ address |= ((x & 0x10) ^ (y & 0x10)) << 7; /* a[11] = x[4] ^ y[4] */
+ address |= (ba & ~0x3) << 10; /* a[12..] = ba[2..] */
- return address;
+ return address;
+ }
}
rmesa->radeonScreen->fbLocation)
& RADEON_COLOROFFSET_MASK);
rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = rmesa->state.color.drawPitch;
+ if (rmesa->sarea->tiling_enabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE;
+ }
}
static void radeonReadBuffer( GLcontext *ctx, GLenum mode )
rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = ((rmesa->state.color.drawPitch &
RADEON_COLORPITCH_MASK) |
RADEON_COLOR_ENDIAN_NO_SWAP);
+ /* (fixed size) sarea is initialized to zero afaics so can omit version check. Phew! */
+ if (rmesa->sarea->tiling_enabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE;
+ }
rmesa->hw.set.cmd[SET_SE_CNTL] = (RADEON_FFACE_CULL_CCW |
RADEON_BFACE_SOLID |