-/* $Id: s_aaline.c,v 1.18 2003/02/27 23:37:53 brianp Exp $ */
+/* $Id: s_aaline.c,v 1.19 2003/02/28 15:08:49 brianp Exp $ */
/*
* Mesa 3-D graphics library
static INLINE GLchan
solve_plane_chan(GLfloat x, GLfloat y, const GLfloat plane[4])
{
- GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2] + 0.5F;
- if (z < 0.0F)
+ const GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
+#if CHAN_TYPE == GL_FLOAT
+ return CLAMP(z, 0.0F, CHAN_MAXF);
+#else
+ if (z < 0)
return 0;
- else if (z > CHAN_MAXF)
- return (GLchan) CHAN_MAXF;
- return (GLchan) z;
+ else if (z > CHAN_MAX)
+ return CHAN_MAX;
+ return (GLchan) IROUND_POS(z);
+#endif
}