r600g: Change default behaviour for undefined COLOR0
authorAxel Davy <axel.davy@ens.fr>
Sun, 3 Apr 2016 19:47:11 +0000 (21:47 +0200)
committerAxel Davy <axel.davy@ens.fr>
Wed, 18 May 2016 21:37:14 +0000 (23:37 +0200)
d3d 9 needs COLOR0 to be 1.0 on all channels when
undefined. 0.0 for the others is fine.
GL behaviour is undefined.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/gallium/drivers/r600/evergreen_state.c

index b9451963adb49395c300b13740ba86015e401084..36d3b4bcacc951681c6b07146e67d00d99d1b3a9 100644 (file)
@@ -2988,6 +2988,10 @@ void evergreen_update_ps_state(struct pipe_context *ctx, struct r600_pipe_shader
                if (sid) {
                        tmp = S_028644_SEMANTIC(sid);
 
+                       /* D3D 9 behaviour. GL is undefined */
+                       if (rshader->input[i].name == TGSI_SEMANTIC_COLOR && rshader->input[i].sid == 0)
+                               tmp |= S_028644_DEFAULT_VAL(3);
+
                        if (rshader->input[i].name == TGSI_SEMANTIC_POSITION ||
                                rshader->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT ||
                                (rshader->input[i].interpolate == TGSI_INTERPOLATE_COLOR &&