d3d 9 needs COLOR0 to be 1.0 on all channels when
undefined. 0.0 for the others is fine.
GL behaviour is undefined.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
if (sid) {
tmp = S_028644_SEMANTIC(sid);
+ /* D3D 9 behaviour. GL is undefined */
+ if (rshader->input[i].name == TGSI_SEMANTIC_COLOR && rshader->input[i].sid == 0)
+ tmp |= S_028644_DEFAULT_VAL(3);
+
if (rshader->input[i].name == TGSI_SEMANTIC_POSITION ||
rshader->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT ||
(rshader->input[i].interpolate == TGSI_INTERPOLATE_COLOR &&