This structure contains two fields, binding and index, that store the
binding in the descriptor set and the index inside the binding.
These structures are defined as uint8_t, but the types in Vulkan
specification are uint32_t, so big values are clamp.
This fixes dEQP-VK.binding_model.shader_access.*.multiple_arbitrary_descriptors.*
v2: use UINT32_MAX for index when having no render targets (Tapani)
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
rt_bindings[0] = (struct anv_pipeline_binding) {
.set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS,
.binding = 0,
- .index = UINT8_MAX,
+ .index = UINT32_MAX,
};
num_rts = 1;
}
uint8_t set;
/* Binding in the descriptor set */
- uint8_t binding;
+ uint32_t binding;
/* Index in the binding */
- uint8_t index;
+ uint32_t index;
/* Input attachment index (relative to the subpass) */
uint8_t input_attachment_index;
if (bind_map->surface_to_descriptor[i].set !=
ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS)
continue;
- if (bind_map->surface_to_descriptor[i].index != UINT8_MAX)
+ if (bind_map->surface_to_descriptor[i].index != UINT32_MAX)
return true;
}