/* debug checks */
{
const struct gl_texture_image *dstImage =
- stObj->base.Image[stImage->face][stImage->level];
+ stObj->base.Image[stImage->face][dstLevel];
assert(dstImage);
assert(dstImage->Width == stImage->base.Width);
assert(dstImage->Height == stImage->base.Height);
/* Need to import images in main memory or held in other textures.
*/
if (stImage && stObj->pt != stImage->pt) {
- copy_image_data_to_texture(st, stObj, level, stImage);
+ if (stImage->base.Width == u_minify(stObj->width0, level) &&
+ stImage->base.Height == u_minify(stObj->height0, level) &&
+ stImage->base.Depth == u_minify(stObj->depth0, level)) {
+ /* src image fits expected dest mipmap level size */
+ copy_image_data_to_texture(st, stObj, level, stImage);
+ }
}
}
}